Show proxy-wide online players in server ping (#811)

* Show proxy-wide online players in server ping

* Reflow arguments in VelocityConfiguration constructor
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BBaoVanC 2025-04-01 10:48:00 -05:00 committed by GitHub
parent 9324a52ce0
commit b3e218bd7d
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4 changed files with 41 additions and 3 deletions

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@ -516,6 +516,10 @@ public final class ServerPing {
*/
public static final class SamplePlayer {
public static final SamplePlayer ANONYMOUS = new SamplePlayer(
"Anonymous Player",
new UUID(0L, 0L)
);
private final String name;
private final UUID id;

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@ -78,6 +78,8 @@ public class VelocityConfiguration implements ProxyConfig {
private boolean onlineModeKickExistingPlayers = false;
@Expose
private PingPassthroughMode pingPassthrough = PingPassthroughMode.DISABLED;
@Expose
private boolean samplePlayersInPing = false;
private final Servers servers;
private final ForcedHosts forcedHosts;
@Expose
@ -105,8 +107,9 @@ public class VelocityConfiguration implements ProxyConfig {
boolean preventClientProxyConnections, boolean announceForge,
PlayerInfoForwarding playerInfoForwardingMode, byte[] forwardingSecret,
boolean onlineModeKickExistingPlayers, PingPassthroughMode pingPassthrough,
boolean enablePlayerAddressLogging, Servers servers, ForcedHosts forcedHosts,
Advanced advanced, Query query, Metrics metrics, boolean forceKeyAuthentication) {
boolean samplePlayersInPing, boolean enablePlayerAddressLogging, Servers servers,
ForcedHosts forcedHosts, Advanced advanced, Query query, Metrics metrics,
boolean forceKeyAuthentication) {
this.bind = bind;
this.motd = motd;
this.showMaxPlayers = showMaxPlayers;
@ -117,6 +120,7 @@ public class VelocityConfiguration implements ProxyConfig {
this.forwardingSecret = forwardingSecret;
this.onlineModeKickExistingPlayers = onlineModeKickExistingPlayers;
this.pingPassthrough = pingPassthrough;
this.samplePlayersInPing = samplePlayersInPing;
this.enablePlayerAddressLogging = enablePlayerAddressLogging;
this.servers = servers;
this.forcedHosts = forcedHosts;
@ -371,6 +375,10 @@ public class VelocityConfiguration implements ProxyConfig {
return pingPassthrough;
}
public boolean getSamplePlayersInPing() {
return samplePlayersInPing;
}
public boolean isPlayerAddressLoggingEnabled() {
return enablePlayerAddressLogging;
}
@ -507,6 +515,8 @@ public class VelocityConfiguration implements ProxyConfig {
final PingPassthroughMode pingPassthroughMode = config.getEnumOrElse("ping-passthrough",
PingPassthroughMode.DISABLED);
final boolean samplePlayersInPing = config.getOrElse("sample-players-in-ping", false);
final String bind = config.getOrElse("bind", "0.0.0.0:25565");
final int maxPlayers = config.getIntOrElse("show-max-players", 500);
final boolean onlineMode = config.getOrElse("online-mode", true);
@ -537,6 +547,7 @@ public class VelocityConfiguration implements ProxyConfig {
forwardingSecret,
kickExisting,
pingPassthroughMode,
samplePlayersInPing,
enablePlayerAddressLogging,
new Servers(serversConfig),
new ForcedHosts(forcedHostsConfig),

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@ -30,10 +30,12 @@ import com.velocitypowered.proxy.config.VelocityConfiguration;
import com.velocitypowered.proxy.server.VelocityRegisteredServer;
import java.net.InetSocketAddress;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Locale;
import java.util.Optional;
import java.util.concurrent.CompletableFuture;
import java.util.stream.Collectors;
/**
* Common utilities for handling server list ping results.
@ -51,11 +53,27 @@ public class ServerListPingHandler {
version = ProtocolVersion.MAXIMUM_VERSION;
}
VelocityConfiguration configuration = server.getConfiguration();
List<ServerPing.SamplePlayer> samplePlayers;
if (configuration.getSamplePlayersInPing()) {
List<ServerPing.SamplePlayer> unshuffledPlayers = server.getAllPlayers().stream()
.map(p -> {
if (p.getPlayerSettings().isClientListingAllowed()) {
return new ServerPing.SamplePlayer(p.getUsername(), p.getUniqueId());
} else {
return ServerPing.SamplePlayer.ANONYMOUS;
}
})
.collect(Collectors.toList());
Collections.shuffle(unshuffledPlayers);
samplePlayers = unshuffledPlayers.subList(0, Math.min(12, server.getPlayerCount()));
} else {
samplePlayers = ImmutableList.of();
}
return new ServerPing(
new ServerPing.Version(version.getProtocol(),
"Velocity " + ProtocolVersion.SUPPORTED_VERSION_STRING),
new ServerPing.Players(server.getPlayerCount(), configuration.getShowMaxPlayers(),
ImmutableList.of()),
samplePlayers),
configuration.getMotd(),
configuration.getFavicon().orElse(null),
configuration.isAnnounceForge() ? ModInfo.DEFAULT : null

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@ -66,6 +66,11 @@ kick-existing-players = false
# configuration is used if no servers could be contacted.
ping-passthrough = "DISABLED"
# If enabled (default is false), then a sample of the online players on the proxy will be visible
# when hovering over the player count in the server list.
# This doesn't have any effect when ping passthrough is set to either "description" or "all".
sample-players-in-ping = false
# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
enable-player-address-logging = true