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Improve Javadoc and the GameProfileRequestEvent.
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@ -6,9 +6,24 @@ import org.checkerframework.checker.nullness.qual.NonNull;
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* Represents an interface to register a command executor with the proxy.
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* Represents an interface to register a command executor with the proxy.
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*/
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*/
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public interface CommandManager {
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public interface CommandManager {
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/**
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* Registers the specified command with the manager with the specified aliases.
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* @param command the command to register
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* @param aliases the alias to use
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*/
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void register(@NonNull Command command, String... aliases);
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void register(@NonNull Command command, String... aliases);
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/**
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* Unregisters a command.
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* @param alias the command alias to unregister
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*/
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void unregister(@NonNull String alias);
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void unregister(@NonNull String alias);
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/**
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* Attempts to execute a command from the specified {@code cmdLine}.
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* @param source the command's source
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* @param cmdLine the command to run
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* @return true if the command was found and executed, false if it was not
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*/
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boolean execute(@NonNull CommandSource source, @NonNull String cmdLine);
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boolean execute(@NonNull CommandSource source, @NonNull String cmdLine);
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}
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}
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@ -2,7 +2,6 @@ package com.velocitypowered.api.event.connection;
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import com.google.common.base.Preconditions;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.event.ResultedEvent;
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import com.velocitypowered.api.event.ResultedEvent;
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import com.velocitypowered.api.event.ResultedEvent.ComponentResult;
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import com.velocitypowered.api.proxy.InboundConnection;
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import com.velocitypowered.api.proxy.InboundConnection;
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import net.kyori.text.Component;
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import net.kyori.text.Component;
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@ -57,15 +56,14 @@ public class PreLoginEvent implements ResultedEvent<PreLoginEvent.PreLoginCompon
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* Represents an "allowed/allowed with online mode/denied" result with a reason allowed for denial.
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* Represents an "allowed/allowed with online mode/denied" result with a reason allowed for denial.
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*/
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*/
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public static class PreLoginComponentResult extends ComponentResult {
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public static class PreLoginComponentResult extends ComponentResult {
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private static final PreLoginComponentResult ALLOWED = new PreLoginComponentResult((Component) null);
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private static final PreLoginComponentResult ALLOWED = new PreLoginComponentResult((Component) null);
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private static final PreLoginComponentResult FORCE_ONLINEMODE = new PreLoginComponentResult(true);
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private static final PreLoginComponentResult FORCE_ONLINEMODE = new PreLoginComponentResult(true);
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private final boolean onlineMode;
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private final boolean onlineMode;
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/**
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/**
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* Allows to enable a online mode for the player connection, when Velocity running in offline mode
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* Allows online mode to be enabled for the player connection, if Velocity is running in offline mode.
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* Does not have any sense if velocity running in onlineMode;
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* @param allowedOnlineMode if true, online mode will be used for the connection
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* @param allowedOnlineMode if true, offline uuid will be used for player connection if Velocity run in offlineMode
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*/
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*/
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private PreLoginComponentResult(boolean allowedOnlineMode) {
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private PreLoginComponentResult(boolean allowedOnlineMode) {
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super(true, null);
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super(true, null);
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@ -91,14 +89,29 @@ public class PreLoginEvent implements ResultedEvent<PreLoginEvent.PreLoginCompon
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return super.toString();
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return super.toString();
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}
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}
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/**
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* Returns a result indicating the connection will be allowed through the proxy.
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* @return the allowed result
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*/
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public static PreLoginComponentResult allowed() {
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public static PreLoginComponentResult allowed() {
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return ALLOWED;
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return ALLOWED;
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}
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}
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/**
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* Returns a result indicating the connection will be allowed through the proxy, but the connection will be
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* forced to use online mode provided that the proxy is in offline mode. This acts similarly to {@link #allowed()}
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* on an online-mode proxy.
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* @return the result
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*/
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public static PreLoginComponentResult forceOnlineMode() {
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public static PreLoginComponentResult forceOnlineMode() {
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return FORCE_ONLINEMODE;
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return FORCE_ONLINEMODE;
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}
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}
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/**
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* Denies the login with the specified reason.
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* @param reason the reason for disallowing the connection
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* @return a new result
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*/
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public static PreLoginComponentResult denied(@NonNull Component reason) {
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public static PreLoginComponentResult denied(@NonNull Component reason) {
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Preconditions.checkNotNull(reason, "reason");
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Preconditions.checkNotNull(reason, "reason");
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return new PreLoginComponentResult(reason);
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return new PreLoginComponentResult(reason);
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@ -1,23 +1,33 @@
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package com.velocitypowered.api.event.player.gameprofile;
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package com.velocitypowered.api.event.player.gameprofile;
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import com.velocitypowered.api.proxy.InboundConnection;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import com.google.common.base.Preconditions;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.util.GameProfile;
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import com.velocitypowered.api.util.GameProfile;
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/**
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* This event is fired after the {@link com.velocitypowered.api.event.connection.PreLoginEvent} in order to set up the
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* game profile for the user. This can be used to configure a custom profile for a user, i.e. skin replacement.
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*/
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public class GameProfileRequestEvent {
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public class GameProfileRequestEvent {
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private final String username;
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private final String username;
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private final InboundConnection connection;
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private final GameProfile originalProfile;
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private final GameProfile originalProfile;
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private final boolean onlineMode;
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private final boolean onlineMode;
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private GameProfile gameProfile;
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private GameProfile gameProfile;
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public GameProfileRequestEvent(GameProfile originalProfile, boolean onlinemode) {
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public GameProfileRequestEvent(InboundConnection connection, GameProfile originalProfile, boolean onlinemode) {
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this.connection = connection;
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this.originalProfile = Preconditions.checkNotNull(originalProfile, "profile");
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this.originalProfile = Preconditions.checkNotNull(originalProfile, "profile");
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this.username = originalProfile.getName();
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this.username = originalProfile.getName();
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this.onlineMode = onlinemode;
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this.onlineMode = onlinemode;
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}
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}
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public InboundConnection getConnection() {
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return connection;
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}
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public String getUsername() {
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public String getUsername() {
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return username;
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return username;
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}
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}
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@ -29,15 +39,23 @@ public class GameProfileRequestEvent {
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public boolean isOnlineMode() {
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public boolean isOnlineMode() {
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return onlineMode;
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return onlineMode;
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}
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}
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/**
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/**
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*
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* Returns the game profile that will be used to initialize the connection with. Should no profile be currently
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* @return a GameProfile, can be null
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* specified, the one generated by the proxy (for offline mode) or retrieved from the Mojang session servers (for
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* online mode).
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* @return the user's {@link GameProfile}
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*/
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*/
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public GameProfile getGameProfile() {
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public GameProfile getGameProfile() {
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return gameProfile;
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return gameProfile == null ? originalProfile : gameProfile;
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}
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}
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/**
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* Sets the game profile to use for this connection. Using this method on an online-mode connection is invalid.
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* @param gameProfile the profile to use for the connection, {@code null} uses the original profile
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*/
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public void setGameProfile(@Nullable GameProfile gameProfile) {
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public void setGameProfile(@Nullable GameProfile gameProfile) {
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Preconditions.checkState(!onlineMode, "Connection is in online mode, profiles can not be faked");
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this.gameProfile = gameProfile;
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this.gameProfile = gameProfile;
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}
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}
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@ -160,8 +160,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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}
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}
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private void initializePlayer(GameProfile profile, boolean onlineMode) {
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private void initializePlayer(GameProfile profile, boolean onlineMode) {
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GameProfileRequestEvent profileRequestEvent = new GameProfileRequestEvent(apiInbound, profile, onlineMode);
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GameProfileRequestEvent profileRequestEvent = new GameProfileRequestEvent(profile, onlineMode);
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VelocityServer.getServer().getEventManager().fire(profileRequestEvent).thenCompose(profileEvent -> {
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VelocityServer.getServer().getEventManager().fire(profileRequestEvent).thenCompose(profileEvent -> {
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// Initiate a regular connection and move over to it.
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// Initiate a regular connection and move over to it.
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