Use ByteBuf#clear() instead of skipping readable bytes

This commit is contained in:
Andrew Steinborn 2020-11-02 22:44:53 -05:00
parent 7944544606
commit 9adba81d23
2 changed files with 2 additions and 2 deletions

View File

@ -23,7 +23,7 @@ public class LegacyPingDecoder extends ByteToMessageDecoder {
}
if (!ctx.channel().isActive()) {
in.skipBytes(in.readableBytes());
in.clear();
return;
}

View File

@ -18,7 +18,7 @@ public class MinecraftVarintFrameDecoder extends ByteToMessageDecoder {
@Override
protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) {
if (!ctx.channel().isActive()) {
in.skipBytes(in.readableBytes());
in.clear();
return;
}