remove @NonNull, revert reindentation

This commit is contained in:
Leymooo 2018-09-11 17:42:24 +03:00
parent 74bf246c39
commit 79bb43468f
2 changed files with 22 additions and 23 deletions

View File

@ -2,7 +2,6 @@ package com.velocitypowered.api.event.connection;
import com.google.common.base.Preconditions;
import com.velocitypowered.api.proxy.Player;
import org.checkerframework.checker.nullness.qual.NonNull;
/**
* This event is fired once the player has been successfully authenticated and
@ -12,7 +11,7 @@ public class PostLoginEvent {
private final Player player;
public PostLoginEvent(@NonNull Player player) {
public PostLoginEvent(Player player) {
this.player = Preconditions.checkNotNull(player, "player");
}

View File

@ -42,8 +42,8 @@ import java.util.concurrent.ThreadLocalRandom;
public class LoginSessionHandler implements MinecraftSessionHandler {
private static final Logger logger = LogManager.getLogger(LoginSessionHandler.class);
private static final String MOJANG_SERVER_AUTH_URL
= "https://sessionserver.mojang.com/session/minecraft/hasJoined?username=%s&serverId=%s&ip=%s";
private static final String MOJANG_SERVER_AUTH_URL =
"https://sessionserver.mojang.com/session/minecraft/hasJoined?username=%s&serverId=%s&ip=%s";
private final VelocityServer server;
private final MinecraftConnection inbound;
@ -195,26 +195,26 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
apiInbound.getVirtualHost().orElse(null));
return server.getEventManager().fire(new PermissionsSetupEvent(player, ConnectedPlayer.DEFAULT_PERMISSIONS))
.thenCompose(event -> {
// wait for permissions to load, then set the players permission function
player.setPermissionFunction(event.createFunction(player));
// then call & wait for the login event
return server.getEventManager().fire(new LoginEvent(player));
})
// then complete the connection
.thenAcceptAsync(event -> {
if (inbound.isClosed()) {
// The player was disconnected
return;
}
if (!event.getResult().isAllowed()) {
// The component is guaranteed to be provided if the connection was denied.
inbound.closeWith(Disconnect.create(event.getResult().getReason().get()));
return;
}
.thenCompose(event -> {
// wait for permissions to load, then set the players permission function
player.setPermissionFunction(event.createFunction(player));
// then call & wait for the login event
return server.getEventManager().fire(new LoginEvent(player));
})
// then complete the connection
.thenAcceptAsync(event -> {
if (inbound.isClosed()) {
// The player was disconnected
return;
}
if (!event.getResult().isAllowed()) {
// The component is guaranteed to be provided if the connection was denied.
inbound.closeWith(Disconnect.create(event.getResult().getReason().get()));
return;
}
handleProxyLogin(player);
}, inbound.getChannel().eventLoop());
handleProxyLogin(player);
}, inbound.getChannel().eventLoop());
});
}