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Add a MinecraftVarintLengthCompositeEncoder
for backend connections (#1419)
This is an optimization that has been in BungeeCord for some time, but it's an idea that makes a lot of sense: avoid a memory copy when we don't need to do one. The OS will hopefully be smart enough to use `writev()` or similar for this.
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@ -30,7 +30,7 @@ import com.velocitypowered.proxy.protocol.netty.AutoReadHolderHandler;
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import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
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import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
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import com.velocitypowered.proxy.protocol.netty.MinecraftEncoder;
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import com.velocitypowered.proxy.protocol.netty.MinecraftEncoder;
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import com.velocitypowered.proxy.protocol.netty.MinecraftVarintFrameDecoder;
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import com.velocitypowered.proxy.protocol.netty.MinecraftVarintFrameDecoder;
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import com.velocitypowered.proxy.protocol.netty.MinecraftVarintLengthEncoder;
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import com.velocitypowered.proxy.protocol.netty.MinecraftVarintLengthCompositeEncoder;
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import io.netty.channel.Channel;
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import io.netty.channel.Channel;
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import io.netty.channel.ChannelInitializer;
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import io.netty.channel.ChannelInitializer;
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import io.netty.handler.timeout.ReadTimeoutHandler;
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import io.netty.handler.timeout.ReadTimeoutHandler;
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@ -55,7 +55,7 @@ public class BackendChannelInitializer extends ChannelInitializer<Channel> {
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.addLast(READ_TIMEOUT,
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.addLast(READ_TIMEOUT,
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new ReadTimeoutHandler(server.getConfiguration().getReadTimeout(),
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new ReadTimeoutHandler(server.getConfiguration().getReadTimeout(),
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TimeUnit.MILLISECONDS))
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TimeUnit.MILLISECONDS))
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.addLast(FRAME_ENCODER, MinecraftVarintLengthEncoder.INSTANCE)
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.addLast(FRAME_ENCODER, MinecraftVarintLengthCompositeEncoder.INSTANCE)
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.addLast(MINECRAFT_DECODER,
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.addLast(MINECRAFT_DECODER,
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new MinecraftDecoder(ProtocolUtils.Direction.CLIENTBOUND))
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new MinecraftDecoder(ProtocolUtils.Direction.CLIENTBOUND))
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.addLast(FLOW_HANDLER, new AutoReadHolderHandler())
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.addLast(FLOW_HANDLER, new AutoReadHolderHandler())
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@ -0,0 +1,46 @@
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/*
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* Copyright (C) 2018-2023 Velocity Contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.velocitypowered.proxy.protocol.netty;
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import com.velocitypowered.proxy.protocol.ProtocolUtils;
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import io.netty.buffer.ByteBuf;
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import io.netty.channel.ChannelHandler;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.handler.codec.MessageToMessageEncoder;
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import java.util.List;
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/**
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* Handler for appending a length for Minecraft packets using composite buffers.
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*/
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@ChannelHandler.Sharable
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public class MinecraftVarintLengthCompositeEncoder extends MessageToMessageEncoder<ByteBuf> {
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public static final MinecraftVarintLengthCompositeEncoder INSTANCE = new MinecraftVarintLengthCompositeEncoder();
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private MinecraftVarintLengthCompositeEncoder() {
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}
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@Override
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protected void encode(ChannelHandlerContext ctx, ByteBuf buf,
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List<Object> list) throws Exception {
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ByteBuf varIntBuffer = ctx.alloc().ioBuffer(ProtocolUtils.varIntBytes(buf.readableBytes()));
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ProtocolUtils.writeVarInt(varIntBuffer, buf.readableBytes());
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list.add(varIntBuffer);
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list.add(buf.retain());
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}
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}
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