Add the same check to ClientPlaySessionHandler

This commit is contained in:
Andrew Steinborn 2018-09-06 16:11:44 -04:00
parent 51a85d372b
commit 30baee84bd

View File

@ -122,12 +122,16 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
}
// If we don't want to handle this packet, just forward it on.
player.getConnectedServer().getMinecraftConnection().write(packet);
if (player.getConnectedServer().hasCompletedJoin()) {
player.getConnectedServer().getMinecraftConnection().write(packet);
}
}
@Override
public void handleUnknown(ByteBuf buf) {
player.getConnectedServer().getMinecraftConnection().write(buf.retain());
if (player.getConnectedServer().hasCompletedJoin()) {
player.getConnectedServer().getMinecraftConnection().write(buf.retain());
}
}
@Override