Purpur/patches/server/0108-Arrows-should-not-reset-despawn-counter.patch
BillyGalbreath 417a025211
Updated Upstream (Paper & Pufferfish)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@e4f5e1c Bump netty

Pufferfish Changes:
pufferfish-gg/Pufferfish@a8543a4 #33 Fix anti-xray related crash bug
pufferfish-gg/Pufferfish@aefcb1a Updated Upstream (Paper)
2022-06-12 22:59:25 -05:00

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1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index 63662eb3b3e4a79aea506df671721a83528340b9..8d0b4bf233b228f424cc8493c691b1dfe5c37ce9 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -322,7 +322,7 @@ public abstract class AbstractArrow extends Projectile {
Vec3 vec3d = this.getDeltaMovement();
this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.life = 0;
+ // this.life = 0; // Purpur - do not reset despawn counter
}
@Override