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[ci-skip] remove TODO.md
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- [x] make Sniffer ridable
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- [x] give Sniffer entity attributes config
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- [x] fix ridables around water
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- [x] test player ridable underwater
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- [ ] OPTIONAL: custom damage type instead of magic for scissors & stone cutter patch
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- [x] flip the boolean in the "display names from item forms of entities to entities" patch to keep feature parity with vanilla
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- [x] uncomment if conditions when including Pufferfish
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- [x] entity attributes patch
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- [x] re-implement options for camel
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- [x] re-implement options for donkey
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- [x] re-implement options for horse
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- [x] re-implement options for llama
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- [x] re-implement options for mule
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- [x] re-implement options for skeleton horse
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- [x] re-implement options for trader llama
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- [x] re-implement options for zombie horse
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### once above is complete:
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- [ ] make announcement about changes
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- flipped defaults ("persistent-droppable-entity-display-names", "set-name-visible-when-placing-with-custom-name")
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- must disable `ridable-settings.use-dismounts-underwater-tag` for `<Mob>RidableInWater` options to work, updated default values to reflect `DISMOUNTS_UNDERWATER` tag.
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- `gameplay-mechanics.player.ridable-in-water` completely ignores `DISMOUNTS_UNDERWATER` tag since you can't ride players in vanilla minecraft.
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