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Fix flaky regular player test
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59a2909467
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@ -250,8 +250,10 @@ public interface ActivityIndexQueriesTest extends DatabaseTestPreparer {
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@RepeatedTest(25)
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default void countRegularPlayers() {
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storeSessions(session -> true);
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long playtimeThreshold = TimeUnit.SECONDS.toMillis(1L);
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long playtimeThreshold = TimeUnit.MILLISECONDS.toMillis(1L);
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Integer expected = 1; // All players are very active
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FinishedSession randomSession = RandomData.randomSession(serverUUID(), worlds, System.currentTimeMillis() - TimeUnit.HOURS.toMillis(1L), playerUUID, player2UUID);
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db().executeTransaction(new StoreSessionTransaction(randomSession));
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Integer result = db().query(ActivityIndexQueries.fetchRegularPlayerCount(System.currentTimeMillis(), serverUUID(), playtimeThreshold));
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assertEquals(expected, result);
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}
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@ -112,9 +112,13 @@ public class RandomData {
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}
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public static FinishedSession randomSession(ServerUUID serverUUID, String[] worlds, UUID... uuids) {
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long start = RandomData.randomTime();
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return randomSession(serverUUID, worlds, start, uuids);
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}
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public static FinishedSession randomSession(ServerUUID serverUUID, String[] worlds, long start, UUID... uuids) {
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DataMap extraData = new DataMap();
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extraData.put(WorldTimes.class, RandomData.randomWorldTimes(worlds));
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long start = RandomData.randomTime();
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long end = RandomData.randomTimeAfter(start);
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if (uuids.length >= 2) {
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