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https://github.com/PaperMC/Paper.git
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1ab021ddca
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
CraftBukkit Changes:
927200a9
#718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
54 lines
2.2 KiB
Diff
54 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Mar 2016 02:02:07 -0600
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Subject: [PATCH] Optimize Pathfinding
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Prevents pathfinding from spamming failures for things such as
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arrow attacks.
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diff --git a/src/main/java/net/minecraft/server/NavigationAbstract.java b/src/main/java/net/minecraft/server/NavigationAbstract.java
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index 7645fc16c3393364389562899d460ea6670a070d..a85154aa216c19b1629097c76158922292fa4afc 100644
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--- a/src/main/java/net/minecraft/server/NavigationAbstract.java
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+++ b/src/main/java/net/minecraft/server/NavigationAbstract.java
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@@ -11,7 +11,7 @@ public abstract class NavigationAbstract {
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protected final EntityInsentient a; public Entity getEntity() { return a; } // Paper - OBFHELPER
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protected final World b;
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@Nullable
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- protected PathEntity c;
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+ protected PathEntity c; protected final PathEntity getCurrentPath() { return this.c; } // Paper - OBFHELPER
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protected double d;
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protected int e;
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protected int f;
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@@ -162,10 +162,30 @@ public abstract class NavigationAbstract {
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return this.a(this.a(d0, d1, d2, 1), d3);
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}
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+ // Paper start - optimise pathfinding
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+ private int lastFailure = 0;
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+ private int pathfindFailures = 0;
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+ // Paper end
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+
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public boolean a(Entity entity, double d0) {
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+ // Paper start - Pathfinding optimizations
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+ if (this.pathfindFailures > 10 && this.getCurrentPath() == null && MinecraftServer.currentTick < this.lastFailure + 40) {
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+ return false;
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+ }
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+ // Paper end
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PathEntity pathentity = this.a(entity, 1);
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- return pathentity != null && this.a(pathentity, d0);
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+ // Paper start - Pathfinding optimizations
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+ if (pathentity != null && this.a(pathentity, d0)) {
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+ this.lastFailure = 0;
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+ this.pathfindFailures = 0;
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+ return true;
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+ } else {
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+ this.pathfindFailures++;
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+ this.lastFailure = MinecraftServer.currentTick;
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+ return false;
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+ }
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+ // Paper end
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}
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public boolean setDestination(@Nullable PathEntity pathentity, double speed) { return a(pathentity, speed); } // Paper - OBFHELPER
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