Paper/Spigot-Server-Patches/0069-Use-a-Shared-Random-for-Entities.patch
Shane Freeder 298c9022b0 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ccb9614e #548: LivingEntity - add methods for getting/setting invisibility

CraftBukkit Changes:
f8d4da08 #743: LivingEntity - add methods for getting/setting invisibility

Spigot Changes:
17d78dbd Rebuild patches
2020-09-19 12:29:53 +01:00

43 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 22 Mar 2016 00:33:47 -0400
Subject: [PATCH] Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index ab4405638f56844a54d4dba08bef11e7f54c568d..db271592ada5cbb20d2a0745557c491d8a35f816 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -58,6 +58,21 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
}
+ // Paper start
+ public static Random SHARED_RANDOM = new Random() {
+ private boolean locked = false;
+ @Override
+ public synchronized void setSeed(long seed) {
+ if (locked) {
+ LogManager.getLogger().error("Ignoring setSeed on Entity.SHARED_RANDOM", new Throwable());
+ } else {
+ super.setSeed(seed);
+ locked = true;
+ }
+ }
+ };
+ // Paper end
+
private CraftEntity bukkitEntity;
public CraftEntity getBukkitEntity() {
@@ -187,7 +202,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.x = Vec3D.ORIGIN;
this.am = 1.0F;
this.an = 1.0F;
- this.random = new Random();
+ this.random = SHARED_RANDOM; // Paper
this.fireTicks = -this.getMaxFireTicks();
this.M = new Object2DoubleArrayMap(2);
this.justCreated = true;