mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-03 06:40:19 +08:00
1718f61bf8
Doesn't compile yet. CraftBukkit Changes: 90d6905b Repackage NMS 69cf961d Repackage patches Spigot Changes: 79d53c28 Repackage NMS
37 lines
2.2 KiB
Diff
37 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Zach Brown <zach.brown@destroystokyo.com>
|
|
Date: Tue, 22 Mar 2016 12:04:28 -0500
|
|
Subject: [PATCH] Configurable spawn chances for skeleton horses
|
|
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
index 3c78d3234054ce2dc46ef77decb6adb0cbd10620..cd64fb9d0c6d123e1c86cb33f12cd9cefc9f80d0 100644
|
|
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
@@ -230,4 +230,12 @@ public class PaperWorldConfig {
|
|
log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
|
|
log("Creative Arrow Despawn Rate: " + creativeArrowDespawnRate);
|
|
}
|
|
+
|
|
+ public double skeleHorseSpawnChance;
|
|
+ private void skeleHorseSpawnChance() {
|
|
+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D);
|
|
+ if (skeleHorseSpawnChance < 0) {
|
|
+ skeleHorseSpawnChance = 0.01D; // Vanilla value
|
|
+ }
|
|
+ }
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/level/WorldServer.java b/src/main/java/net/minecraft/server/level/WorldServer.java
|
|
index b04a6cd626fceed26aec6121e20fb1b6dd1c716d..3403ed91e7ec98116438398fb7247e7f05171feb 100644
|
|
--- a/src/main/java/net/minecraft/server/level/WorldServer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/WorldServer.java
|
|
@@ -588,7 +588,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
|
|
blockposition = this.a(this.a(j, 0, k, 15));
|
|
if (this.isRainingAt(blockposition)) {
|
|
DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);
|
|
- boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.01D;
|
|
+ boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
|
|
|
|
if (flag1) {
|
|
EntityHorseSkeleton entityhorseskeleton = (EntityHorseSkeleton) EntityTypes.SKELETON_HORSE.a((World) this);
|