mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-15 07:01:36 +08:00
edd6b6a2ba
Blow up if a plugin tries to mutate visibleChunks directly and prevent them from doing so. Also provide a safe get call if any plugins directly call get on it so that it uses the special logic to check pending. Also restores ABI for the visibleChunks field back to what it was too. Additionally, remove the stack trace from Timings Stack Corruption for any error thrown on Minecraft Timings, and tell them to get the error ABOVE this instead, so people stop giving us useless error reports. Also fixes a memory leak when the source map down sizes but dest map didn't, which resulted in lingering references to old chunk holders. Fixes #3414
61 lines
3.3 KiB
Diff
61 lines
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Sat, 18 Apr 2020 04:36:11 -0400
|
|
Subject: [PATCH] Fix Chunk Post Processing deadlock risk
|
|
|
|
See: https://gist.github.com/aikar/dd22bbd2a3d78a2fd3d92e95e9f28dc6
|
|
|
|
as part of post processing a chunk, we can call ChunkConverter.
|
|
|
|
ChunkConverter then kicks off major physics updates, and when blocks
|
|
that have connections across chunk boundries occur, a recursive risk
|
|
can occur where A updates a block that triggers a physics request.
|
|
|
|
That physics request may trigger a chunk request, that then enqueues
|
|
a task into the Mailbox ChunkTaskQueueSorter.
|
|
|
|
If anything requests that same chunk that is in the middle of conversion,
|
|
it's mailbox queue is going to be held up, so the subsequent chunk request
|
|
will be unable to proceed.
|
|
|
|
We delay post processing of Chunk.A() 1 "pass" by re stuffing it back into
|
|
the executor so that the mailbox ChunkQueue is now considered empty.
|
|
|
|
This successfully fixed a reoccurring and highly reproduceable crash
|
|
for heightmaps.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
|
|
index 9afbec260a1d586152073b2adda32959453ab8c9..e89683b4f1e3cac60b88a5c7317e525c46950b17 100644
|
|
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
|
|
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
|
|
@@ -1039,6 +1039,7 @@ public class ChunkProviderServer extends IChunkProvider {
|
|
return super.executeNext() || execChunkTask; // Paper
|
|
}
|
|
} finally {
|
|
+ playerChunkMap.chunkLoadConversionCallbackExecutor.run(); // Paper - Add chunk load conversion callback executor to prevent deadlock due to recursion in the chunk task queue sorter
|
|
playerChunkMap.callbackExecutor.run();
|
|
}
|
|
// CraftBukkit end
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
index 75906f794205f5b7fe894163e1b13bfd85c2b419..9adb858f0f86dbe9defb2247dc9e6a4795fe640f 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
@@ -131,6 +131,8 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
};
|
|
// CraftBukkit end
|
|
|
|
+ final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
|
|
+
|
|
// Paper start - distance maps
|
|
private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<EntityPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
|
|
|
|
@@ -985,7 +987,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
return Either.left(chunk);
|
|
});
|
|
}, (runnable) -> {
|
|
- this.mailboxMain.a(ChunkTaskQueueSorter.a(playerchunk, runnable)); // CraftBukkit - decompile error
|
|
+ this.mailboxMain.a(ChunkTaskQueueSorter.a(playerchunk, () -> PlayerChunkMap.this.chunkLoadConversionCallbackExecutor.execute(runnable))); // CraftBukkit - decompile error // Paper - delay running Chunk post processing until outside of the sorter to prevent a deadlock scenario when post processing causes another chunk request.
|
|
});
|
|
|
|
completablefuture1.thenAcceptAsync((either) -> {
|