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3faaaab75d
Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
25 lines
1010 B
Diff
25 lines
1010 B
Diff
From 14040aaa93730c538cd6b521cf1ed838475a21d6 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 22 Mar 2016 00:55:23 -0400
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Subject: [PATCH] Don't teleport dead entities
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Had some issue with this in past, and this is the vanilla logic.
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Potentially an old CB change that's no longer needed.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 3d5a23c..3ed3732 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -2144,7 +2144,7 @@ public abstract class Entity implements ICommandListener {
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}
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public Entity teleportTo(Location exit, boolean portal) {
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- if (true) {
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+ if (!this.dead) { // Paper
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WorldServer worldserver = ((CraftWorld) getBukkitEntity().getLocation().getWorld()).getHandle();
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WorldServer worldserver1 = ((CraftWorld) exit.getWorld()).getHandle();
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int i = worldserver1.dimension;
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--
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2.9.0
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