Paper/Spigot-Server-Patches/0367-Fix-sounds-when-item-frames-are-modified-MC-123450.patch
Aikar 57dd397155
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b999860d SPIGOT-2304: Add LootGenerateEvent

CraftBukkit Changes:
77fd87e4 SPIGOT-2304: Implement LootGenerateEvent
a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent
41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
2020-05-01 18:03:57 -04:00

37 lines
1.7 KiB
Diff

From 6d6002de9471b8642c27bbb0117d32aad673952f Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sat, 27 Apr 2019 20:00:43 +0100
Subject: [PATCH] Fix sounds when item frames are modified (MC-123450)
This also fixes the adding sound playing when the item frame direction is changed.
diff --git a/src/main/java/net/minecraft/server/EntityItemFrame.java b/src/main/java/net/minecraft/server/EntityItemFrame.java
index 9b1e07452f..f8a2f32f1d 100644
--- a/src/main/java/net/minecraft/server/EntityItemFrame.java
+++ b/src/main/java/net/minecraft/server/EntityItemFrame.java
@@ -224,7 +224,7 @@ public class EntityItemFrame extends EntityHanging {
}
this.getDataWatcher().set(EntityItemFrame.ITEM, itemstack);
- if (!itemstack.isEmpty() && playSound) { // CraftBukkit
+ if (!itemstack.isEmpty() && flag && playSound) { // CraftBukkit // Paper - only play sound when update flag is set
this.a(SoundEffects.ENTITY_ITEM_FRAME_ADD_ITEM, 1.0F, 1.0F);
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
index 2873ff9d1f..a3613edcbb 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
@@ -49,7 +49,7 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
old.die();
EntityItemFrame frame = new EntityItemFrame(world, position, direction);
- frame.setItem(item);
+ frame.setItem(item, true, false); // Paper - fix itemframe sound
world.addEntity(frame);
this.entity = frame;
}
--
2.26.2