mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-27 07:20:00 +08:00
132 lines
3.8 KiB
Diff
132 lines
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
|
Date: Thu, 24 Dec 2020 12:27:49 -0800
|
|
Subject: [PATCH] Added PlayerBedFailEnterEvent
|
|
|
|
|
|
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
|
|
new file mode 100644
|
|
index 0000000000000000000000000000000000000000..e0028733615ddc9e34359f673ca1c3cadb133948
|
|
--- /dev/null
|
|
+++ b/src/main/java/io/papermc/paper/event/player/PlayerBedFailEnterEvent.java
|
|
@@ -0,0 +1,119 @@
|
|
+package io.papermc.paper.event.player;
|
|
+
|
|
+import net.kyori.adventure.text.Component;
|
|
+import org.bukkit.block.Block;
|
|
+import org.bukkit.entity.Player;
|
|
+import org.bukkit.event.Cancellable;
|
|
+import org.bukkit.event.HandlerList;
|
|
+import org.bukkit.event.player.PlayerEvent;
|
|
+import org.jetbrains.annotations.NotNull;
|
|
+import org.jetbrains.annotations.Nullable;
|
|
+
|
|
+public class PlayerBedFailEnterEvent extends PlayerEvent implements Cancellable {
|
|
+
|
|
+ private static final HandlerList HANDLER_LIST = new HandlerList();
|
|
+
|
|
+ private final FailReason failReason;
|
|
+ private final Block bed;
|
|
+ private boolean willExplode;
|
|
+ private Component message;
|
|
+ private boolean cancelled;
|
|
+
|
|
+ public PlayerBedFailEnterEvent(@NotNull Player player, @NotNull FailReason failReason, @NotNull Block bed, boolean willExplode, @Nullable Component message) {
|
|
+ super(player);
|
|
+ this.failReason = failReason;
|
|
+ this.bed = bed;
|
|
+ this.willExplode = willExplode;
|
|
+ this.message = message;
|
|
+ }
|
|
+
|
|
+ @NotNull
|
|
+ public FailReason getFailReason() {
|
|
+ return failReason;
|
|
+ }
|
|
+
|
|
+ @NotNull
|
|
+ public Block getBed() {
|
|
+ return bed;
|
|
+ }
|
|
+
|
|
+ public boolean getWillExplode() {
|
|
+ return willExplode;
|
|
+ }
|
|
+
|
|
+ public void setWillExplode(boolean willExplode) {
|
|
+ this.willExplode = willExplode;
|
|
+ }
|
|
+
|
|
+ @Nullable
|
|
+ public Component getMessage() {
|
|
+ return message;
|
|
+ }
|
|
+
|
|
+ public void setMessage(@Nullable Component message) {
|
|
+ this.message = message;
|
|
+ }
|
|
+
|
|
+ @Override
|
|
+ public boolean isCancelled() {
|
|
+ return cancelled;
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Cancel this event.
|
|
+ * <p>
|
|
+ * <b>NOTE: This does not cancel the player getting in the bed, but any messages/explosions
|
|
+ * that may occur because of the interaction.</b>
|
|
+ * @param cancel true if you wish to cancel this event
|
|
+ */
|
|
+ @Override
|
|
+ public void setCancelled(boolean cancel) {
|
|
+ cancelled = cancel;
|
|
+ }
|
|
+
|
|
+ @NotNull
|
|
+ @Override
|
|
+ public HandlerList getHandlers() {
|
|
+ return HANDLER_LIST;
|
|
+ }
|
|
+
|
|
+ @NotNull
|
|
+ public static HandlerList getHandlerList() {
|
|
+ return HANDLER_LIST;
|
|
+ }
|
|
+
|
|
+ public static enum FailReason {
|
|
+ /**
|
|
+ * The world doesn't allow sleeping (ex. Nether or The End). Entering
|
|
+ * the bed is prevented and the bed explodes.
|
|
+ */
|
|
+ NOT_POSSIBLE_HERE,
|
|
+ /**
|
|
+ * Entering the bed is prevented due to it not being night nor
|
|
+ * thundering currently.
|
|
+ * <p>
|
|
+ * If the event is forcefully allowed during daytime, the player will
|
|
+ * enter the bed (and set its bed location), but might get immediately
|
|
+ * thrown out again.
|
|
+ */
|
|
+ NOT_POSSIBLE_NOW,
|
|
+ /**
|
|
+ * Entering the bed is prevented due to the player being too far away.
|
|
+ */
|
|
+ TOO_FAR_AWAY,
|
|
+ /**
|
|
+ * Bed is obstructed.
|
|
+ */
|
|
+ OBSTRUCTED,
|
|
+ /**
|
|
+ * Entering the bed is prevented due to there being some other problem.
|
|
+ */
|
|
+ OTHER_PROBLEM,
|
|
+ /**
|
|
+ * Entering the bed is prevented due to there being monsters nearby.
|
|
+ */
|
|
+ NOT_SAFE;
|
|
+
|
|
+ public static final FailReason[] VALUES = values();
|
|
+ }
|
|
+}
|