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e9950b70d3
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick. The timings system also now tracks when specific timings causes the server to lose TPS. The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them. This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it. It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature. This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames. These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
110 lines
5.6 KiB
Diff
110 lines
5.6 KiB
Diff
From 0699ed06c2f350269703b4f2c62a268c80e1d9d2 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 29 Jan 2013 13:25:53 -0500
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Subject: [PATCH] Only count entities in chunks being processed for the spawn
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wave. Fixes mob spawn issues.
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---
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.../java/net/minecraft/server/SpawnerCreature.java | 46 ++++++++++++++++++++--
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1 file changed, 43 insertions(+), 3 deletions(-)
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diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
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index 9b3e262..2173af7 100644
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--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
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+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
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@@ -16,6 +16,7 @@ public final class SpawnerCreature {
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private static LongObjectHashMap<Boolean> b = new LongObjectHashMap<Boolean>(); // CraftBukkit - HashMap -> LongObjectHashMap
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protected static final Class[] a = new Class[] { EntitySpider.class, EntityZombie.class, EntitySkeleton.class};
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+ private static byte spawnRadius = 0; // Spigot
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protected static ChunkPosition getRandomPosition(World world, int i, int j) {
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Chunk chunk = world.getChunkAt(i, j);
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@@ -26,6 +27,26 @@ public final class SpawnerCreature {
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return new ChunkPosition(k, i1, l);
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}
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+ // Spigot start - get entity count only from chunks being processed in b
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+ public static final int getEntityCount(WorldServer server, Class oClass) {
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+ int i = 0;
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+ for (Long coord : b.keySet()) {
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+ int x = LongHash.msw(coord);
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+ int z = LongHash.lsw(coord);
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+ if (!server.chunkProviderServer.unloadQueue.contains(x,z) && server.isChunkLoaded(x, z)) {
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+ for (List<Entity> entitySlice : server.getChunkAt(x, z).entitySlices) {
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+ for (Entity entity : entitySlice) {
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+ if (oClass.isAssignableFrom(entity.getClass())) {
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+ ++i;
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+ }
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+ }
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+ }
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+ }
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+ }
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+ return i;
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+ }
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+ // Spigot end
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+
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public static final int spawnEntities(WorldServer worldserver, boolean flag, boolean flag1, boolean flag2) {
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if (!flag && !flag1) {
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return 0;
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@@ -34,13 +55,24 @@ public final class SpawnerCreature {
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int i;
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int j;
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+ // Spigot start - limit radius to spawn distance (chunks aren't loaded)
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+ if (spawnRadius == 0) {
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+ spawnRadius = (byte) worldserver.getWorld().mobSpawnRange;
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+ if (spawnRadius > (byte) worldserver.getServer().getViewDistance()) {
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+ spawnRadius = (byte) worldserver.getServer().getViewDistance();
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+ }
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+ if (spawnRadius > 8) {
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+ spawnRadius = 8;
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+ }
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+ }
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+ // Spigot end
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for (i = 0; i < worldserver.players.size(); ++i) {
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EntityHuman entityhuman = (EntityHuman) worldserver.players.get(i);
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int k = MathHelper.floor(entityhuman.locX / 16.0D);
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j = MathHelper.floor(entityhuman.locZ / 16.0D);
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- byte b0 = 8;
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+ byte b0 = spawnRadius; // Spigot - replace 8 with view distance constrained value
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for (int l = -b0; l <= b0; ++l) {
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for (int i1 = -b0; i1 <= b0; ++i1) {
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@@ -88,13 +120,15 @@ public final class SpawnerCreature {
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if (limit == 0) {
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continue;
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}
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+ int mobcnt = 0;
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// CraftBukkit end
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- if ((!enumcreaturetype.d() || flag1) && (enumcreaturetype.d() || flag) && (!enumcreaturetype.e() || flag2) && worldserver.a(enumcreaturetype.a()) <= limit * b.size() / 256) { // CraftBukkit - use per-world limits
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+ if ((!enumcreaturetype.d() || flag1) && (enumcreaturetype.d() || flag) && (!enumcreaturetype.e() || flag2) && (mobcnt = getEntityCount(worldserver, enumcreaturetype.a())) <= limit * b.size() / 256) { // CraftBukkit - use per-world limits and use all loaded chunks
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Iterator iterator = b.keySet().iterator();
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+ int moblimit = (limit * b.size() / 256) - mobcnt + 1; // CraftBukkit - up to 1 more than limit
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label110:
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- while (iterator.hasNext()) {
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+ while (iterator.hasNext() && (moblimit > 0)) { // Spigot - while more allowed
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// CraftBukkit start
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long key = ((Long) iterator.next()).longValue();
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@@ -158,6 +192,12 @@ public final class SpawnerCreature {
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a(entityliving, worldserver, f, f1, f2);
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worldserver.addEntity(entityliving, SpawnReason.NATURAL);
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// CraftBukkit end
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+ // Spigot start
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+ moblimit--;
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+ if (moblimit <= 0) { // If we're past limit, stop spawn
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+ continue label110;
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+ }
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+ // Spigot end
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if (j2 >= entityliving.bv()) {
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continue label110;
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}
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--
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1.8.1.1
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