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c02c01b2c5
Also removes our toggle for Spigot's option, I doubt anyone uses it.
98 lines
3.8 KiB
Diff
98 lines
3.8 KiB
Diff
From fcd4926f5eb3b787aa3be7f625e93b249e34dc51 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 18 Mar 2016 20:16:03 -0400
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Subject: [PATCH] Add World Util Methods
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Methods that can be used for other patches to help improve logic.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 48c0e14..a3bce9a 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -153,6 +153,12 @@ public abstract class World implements IBlockAccess {
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return (CraftServer) Bukkit.getServer();
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}
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+ // Paper start
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+ public Chunk getChunkIfLoaded(BlockPosition blockposition) {
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+ return this.chunkProvider.getLoadedChunkAt(blockposition.getX() >> 4, blockposition.getZ() >> 4);
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+ }
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+ // Paper end
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+
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public Chunk getChunkIfLoaded(int x, int z) {
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return ((ChunkProviderServer) this.chunkProvider).getChunkIfLoaded(x, z);
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}
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@@ -630,6 +636,41 @@ public abstract class World implements IBlockAccess {
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}
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}
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+ // Paper start - test if meets light level, return faster
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+ // logic copied from below
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+ public boolean isLightLevel(BlockPosition blockposition, int level) {
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+ if (isValidLocation(blockposition)) {
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+ if (this.getType(blockposition).f()) {
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+ if (this.c(blockposition.up(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.east(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.west(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.south(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.north(), false) >= level) {
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+ return true;
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+ }
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+ return false;
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+ } else {
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+ if (blockposition.getY() >= 256) {
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+ blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
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+ }
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+
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+ Chunk chunk = this.getChunkAtWorldCoords(blockposition);
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+ return chunk.a(blockposition, this.J) >= level;
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+ }
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+ } else {
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+ return true;
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+ }
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+ }
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+ // Paper end
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+
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public int getLightLevel(BlockPosition blockposition) {
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return this.c(blockposition, true);
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}
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@@ -749,6 +790,27 @@ public abstract class World implements IBlockAccess {
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return this.worldProvider.n()[this.getLightLevel(blockposition)];
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}
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+ // Paper start - reduces need to do isLoaded before getType
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+ public IBlockData getTypeIfLoaded(BlockPosition blockposition) {
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+ // CraftBukkit start - tree generation
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+ if (captureTreeGeneration) {
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+ Iterator<BlockState> it = capturedBlockStates.iterator();
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+ while (it.hasNext()) {
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+ BlockState previous = it.next();
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+ if (previous.getX() == blockposition.getX() && previous.getY() == blockposition.getY() && previous.getZ() == blockposition.getZ()) {
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+ return CraftMagicNumbers.getBlock(previous.getTypeId()).fromLegacyData(previous.getRawData());
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+ }
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+ }
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+ }
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+ // CraftBukkit end
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+ Chunk chunk = this.getChunkIfLoaded(blockposition);
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+ if (chunk != null) {
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+ return this.isValidLocation(blockposition) ? chunk.getBlockData(blockposition) : Blocks.AIR.getBlockData();
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+ }
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+ return null;
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+ }
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+ // Paper end
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+
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public IBlockData getType(BlockPosition blockposition) {
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// CraftBukkit start - tree generation
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if (captureTreeGeneration) {
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--
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2.10.0.windows.1
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