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Previously, whenever BlockFadeEvent was called for ice melting, it returned the new BlockState with a type of Material.STATIONARY_WATER. However, in the Nether, ice melting does not form water, but is simply replaced by air instead. This changes the event to use the proper BlockState based on whether the block is located in the Nether or not. |
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CONTRIBUTING.md | ||
LGPL.txt | ||
LICENCE.txt | ||
maps.yml | ||
pom.xml | ||
README.md |
CraftBukkit
A Bukkit (Minecraft Server API) implementation
Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md
Compilation
We use maven to handle our dependencies.