Paper/Spigot-Server-Patches/0085-Use-a-Shared-Random-for-Entities.patch
Aikar 18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00

32 lines
1.3 KiB
Diff

From 95dfc2d6b2593ea2603bc30932824b855b8bb672 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 22 Mar 2016 00:33:47 -0400
Subject: [PATCH] Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index b4ad611fc..4a08db5ba 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -46,6 +46,7 @@ public abstract class Entity implements ICommandListener, KeyedObject { // Paper
// CraftBukkit start
private static final int CURRENT_LEVEL = 2;
+ public static Random SHARED_RANDOM = new Random(); // Paper
static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
}
@@ -171,7 +172,7 @@ public abstract class Entity implements ICommandListener, KeyedObject { // Paper
this.length = 1.8F;
this.ax = 1;
this.ay = 1.0F;
- this.random = new Random();
+ this.random = SHARED_RANDOM; // Paper
this.fireTicks = -this.getMaxFireTicks();
this.justCreated = true;
this.uniqueID = MathHelper.a(this.random);
--
2.18.0