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54dd19b818
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 18cda936 Fix variant of unloadChunkRequest that was incorrectly never deprecated 00763e1b Deprecate some methods 35a83d54 SPIGOT-4572: Make default no permission message clearer 6163343d Fix some misplaced material enum entries 8736469c Fix typo in TechnicalPiston documentation CraftBukkit Changes:0c715b32
SPIGOT-4579: Shulker boxes not dropping in creative50fbc3f1
SPIGOT-4576: Fix attributes in itemstack internal data being lost8059a937
SPIGOT-4577: Fix loss of int/double custom tags when serialized to yaml07e504c3
Clarify exception thrown when setting drop chance for player inventory98b862ad
Fix duplicate iron golem add843cee65
Fix a bunch of duplicate EntityCombustEvent calls43855624
SPIGOT-4571: EntityCombustEvent not firing for phantoms
210 lines
8.8 KiB
Diff
210 lines
8.8 KiB
Diff
From 6553511fc842e8a3ff931f0e1988a86a5366c2f2 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 19 Dec 2017 16:24:42 -0500
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Subject: [PATCH] Expand Explosions API
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Add Entity as a Source capability, and add more API choices, and on Location.
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diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
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index 162a76e8..056a4d6b 100644
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--- a/src/main/java/org/bukkit/Location.java
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+++ b/src/main/java/org/bukkit/Location.java
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@@ -745,6 +745,87 @@ public class Location implements Cloneable, ConfigurationSerializable {
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}
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return world.getNearbyEntitiesByType(clazz, this, xRadius, yRadius, zRadius, predicate);
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}
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+
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+ /**
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+ * Creates explosion at this location with given power
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+ *
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+ * Will break blocks and ignite blocks on fire.
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+ *
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(float power) {
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+ return world.createExplosion(this, power);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire.
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+ *
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+ * Will break blocks.
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+ *
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(float power, boolean setFire) {
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+ return world.createExplosion(this, power, setFire);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire.
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+ *
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(float power, boolean setFire, boolean breakBlocks) {
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+ return world.createExplosion(this, power, setFire, breakBlocks);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power, with the specified entity as the source.
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+ *
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+ * Will break blocks and ignite blocks on fire.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(Entity source, float power) {
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+ return world.createExplosion(source, this, power, true, true);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * Will break blocks.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(Entity source, float power, boolean setFire) {
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+ return world.createExplosion(source, this, power, setFire, true);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(Entity source, float power, boolean setFire, boolean breakBlocks) {
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+ return world.createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
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+ }
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// Paper end
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@Override
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public boolean equals(Object obj) {
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 6b7eeeac..c73b7065 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -1151,6 +1151,102 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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public boolean createExplosion(Location loc, float power, boolean setFire);
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+ // Paper start
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+ /**
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+ * Creates explosion at given location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks);
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+
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+ /**
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+ * Creates explosion at given location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * Will destroy other blocks
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+ *
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+ * @param source The source entity of the explosion
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Entity source, Location loc, float power, boolean setFire) {
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+ return createExplosion(source, loc, power, setFire, true);
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+ }
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+ /**
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+ * Creates explosion at given location with given power, with the specified entity as the source.
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+ * Will set blocks on fire and destroy blocks.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Entity source, Location loc, float power) {
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+ return createExplosion(source, loc, power, true, true);
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+ }
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+ /**
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+ * Creates explosion at given entities location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Entity source, float power, boolean setFire, boolean breakBlocks) {
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+ return createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
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+ }
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+ /**
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+ * Creates explosion at given entities location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * Will destroy blocks.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Entity source, float power, boolean setFire) {
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+ return createExplosion(source, source.getLocation(), power, setFire, true);
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+ }
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+
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+ /**
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+ * Creates explosion at given entities location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Entity source, float power) {
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+ return createExplosion(source, source.getLocation(), power, true, true);
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+ }
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+
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+ /**
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+ * Creates explosion at given location with given power and optionally
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+ * setting blocks on fire or breaking blocks.
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+ *
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(Location loc, float power, boolean setFire, boolean breakBlocks) {
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+ return createExplosion(loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks);
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+ }
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+ // Paper end
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+
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/**
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* Gets the {@link Environment} type of this world
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*
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--
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2.20.1
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