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0976d52bbd
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes:8d8475fc
SPIGOT-4666: Force parameter in HumanEntity#sleep8b1588e2
Fix ExplosionPrimeEvent#setFire not working with EnderCrystals39a287b7
Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
218 lines
9.2 KiB
Diff
218 lines
9.2 KiB
Diff
From 131511b623888266c1f263c0a85cd91ab890dff9 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 19 Dec 2017 16:24:42 -0500
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Subject: [PATCH] Expand Explosions API
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Add Entity as a Source capability, and add more API choices, and on Location.
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diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
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index 3387fb477..56be7e5fa 100644
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--- a/src/main/java/org/bukkit/Location.java
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+++ b/src/main/java/org/bukkit/Location.java
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@@ -5,6 +5,7 @@ import java.util.Map;
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import org.bukkit.block.Block;
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import org.bukkit.configuration.serialization.ConfigurationSerializable;
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+import org.bukkit.entity.Entity; // Paper
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import org.bukkit.util.NumberConversions;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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@@ -531,6 +532,87 @@ public class Location implements Cloneable, ConfigurationSerializable {
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centerLoc.setZ(getBlockZ() + 0.5);
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return centerLoc;
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}
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+
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+ /**
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+ * Creates explosion at this location with given power
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+ *
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+ * Will break blocks and ignite blocks on fire.
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+ *
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(float power) {
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+ return world.createExplosion(this, power);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire.
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+ *
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+ * Will break blocks.
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+ *
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(float power, boolean setFire) {
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+ return world.createExplosion(this, power, setFire);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire.
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+ *
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(float power, boolean setFire, boolean breakBlocks) {
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+ return world.createExplosion(this, power, setFire, breakBlocks);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power, with the specified entity as the source.
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+ *
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+ * Will break blocks and ignite blocks on fire.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(@Nullable Entity source, float power) {
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+ return world.createExplosion(source, this, power, true, true);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * Will break blocks.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(@Nullable Entity source, float power, boolean setFire) {
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+ return world.createExplosion(source, this, power, setFire, true);
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+ }
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+
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+ /**
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+ * Creates explosion at this location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
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+ return world.createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
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+ }
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// Paper end
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@Override
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public boolean equals(Object obj) {
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index bec405feb..dcc47cde5 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -1210,6 +1210,102 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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public boolean createExplosion(@NotNull Location loc, float power, boolean setFire);
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+ // Paper start
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+ /**
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+ * Creates explosion at given location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire, boolean breakBlocks);
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+
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+ /**
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+ * Creates explosion at given location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * Will destroy other blocks
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+ *
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+ * @param source The source entity of the explosion
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire) {
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+ return createExplosion(source, loc, power, setFire, true);
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+ }
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+ /**
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+ * Creates explosion at given location with given power, with the specified entity as the source.
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+ * Will set blocks on fire and destroy blocks.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power) {
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+ return createExplosion(source, loc, power, true, true);
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+ }
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+ /**
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+ * Creates explosion at given entities location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
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+ return createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
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+ }
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+ /**
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+ * Creates explosion at given entities location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * Will destroy blocks.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire) {
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+ return createExplosion(source, source.getLocation(), power, setFire, true);
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+ }
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+
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+ /**
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+ * Creates explosion at given entities location with given power and optionally
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+ * setting blocks on fire, with the specified entity as the source.
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+ *
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+ * @param source The source entity of the explosion
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+ * @param power The power of explosion, where 4F is TNT
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(@NotNull Entity source, float power) {
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+ return createExplosion(source, source.getLocation(), power, true, true);
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+ }
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+
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+ /**
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+ * Creates explosion at given location with given power and optionally
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+ * setting blocks on fire or breaking blocks.
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+ *
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+ * @param loc Location to blow up
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+ * @param power The power of explosion, where 4F is TNT
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+ * @param setFire Whether or not to set blocks on fire
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+ * @param breakBlocks Whether or not to have blocks be destroyed
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+ * @return false if explosion was canceled, otherwise true
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+ */
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+ public default boolean createExplosion(@NotNull Location loc, float power, boolean setFire, boolean breakBlocks) {
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+ return createExplosion(loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks);
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+ }
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+ // Paper end
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+
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/**
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* Gets the {@link Environment} type of this world
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*
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--
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2.21.0
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