Paper/Spigot-Server-Patches/0341-Ensure-chunks-are-always-loaded-on-hard-position-set.patch
Aikar 5302850894
Merge branch 'master' into pre/1.13
* master:
  Fix bug in last patch
  Ensure chunks are always loaded on hard position sets
  Improve Watchdog Early Warning Feature - Closes #1319
  Allow disabling armour stand ticking
2018-08-16 18:25:44 -04:00

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1.3 KiB
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From ee27ea20d00895926b5fe61aad162123283de3e4 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 16 Aug 2018 17:36:41 -0400
Subject: [PATCH] Ensure chunks are always loaded on hard position sets
Player Movement, Entity Creation and Teleportation move
entities with a very "You are here, no debate" change, making
the server register them as there, regardless if that chunk was
loaded or not.
It appears possible that with hack clients and lag, a player
may be able to move fast enough to move into an unloaded
chunk and get into a buggy state.
To prevent this, we will ensure a chunk is always loaded,
guaranteeing that the entity will be properly registered
into its new home comfortably.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index ce33cd5b83..41a951d580 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1367,6 +1367,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.lastYaw -= 360.0F;
}
+ world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // Paper - ensure chunk is always loaded
this.setPosition(this.locX, this.locY, this.locZ);
this.setYawPitch(f, f1);
}
--
2.18.0