From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Sun, 17 May 2020 23:47:33 -0700
Subject: [PATCH] Fix for large move vectors crashing server

Check movement distance also based on current position.

diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 55e824f0b0258b8bde6d9f453256edf32b2e4a32..650793ec3d9f2d30845aff1ddf1067da36ee8004 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -506,19 +506,24 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
 
             if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
                 ServerLevel worldserver = this.player.getLevel();
-                double d0 = entity.getX();
-                double d1 = entity.getY();
-                double d2 = entity.getZ();
-                double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX());
-                double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY());
-                double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ());
+                double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER
+                double d1 = entity.getY();final double fromY = d1; // Paper - OBFHELPER
+                double d2 = entity.getZ();final double fromZ = d2; // Paper - OBFHELPER
+                double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX());final double toX = d3; // Paper - OBFHELPER
+                double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY());final double toY = d4; // Paper - OBFHELPER
+                double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ());final double toZ = d5; // Paper - OBFHELPER
                 float f = Mth.wrapDegrees(packet.getYRot());
                 float f1 = Mth.wrapDegrees(packet.getXRot());
                 double d6 = d3 - this.vehicleFirstGoodX;
                 double d7 = d4 - this.vehicleFirstGoodY;
                 double d8 = d5 - this.vehicleFirstGoodZ;
                 double d9 = entity.getDeltaMovement().lengthSqr();
-                double d10 = d6 * d6 + d7 * d7 + d8 * d8;
+                // Paper start - fix large move vectors killing the server
+                double currDeltaX = toX - fromX;
+                double currDeltaY = toY - fromY;
+                double currDeltaZ = toZ - fromZ;
+                double d10 = Math.max(d6 * d6 + d7 * d7 + d8 * d8, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
+                // Paper end - fix large move vectors killing the server
 
 
                 // CraftBukkit start - handle custom speeds and skipped ticks
@@ -1232,14 +1237,19 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
                         float prevPitch = this.player.getXRot();
                         // CraftBukkit end
                         double d3 = this.player.getX(); final double toX = d3; // Paper - OBFHELPER
-                        double d4 = this.player.getY();
+                        double d4 = this.player.getY(); final double toY = d4; // Paper - OBFHELPER
                         double d5 = this.player.getZ(); final double toZ = d5; // Paper - OBFHELPER
                         double d6 = this.player.getY();
                         double d7 = d0 - this.firstGoodX;
                         double d8 = d1 - this.firstGoodY;
                         double d9 = d2 - this.firstGoodZ;
                         double d10 = this.player.getDeltaMovement().lengthSqr();
-                        double d11 = d7 * d7 + d8 * d8 + d9 * d9;
+                        // Paper start - fix large move vectors killing the server
+                        double currDeltaX = toX - prevX;
+                        double currDeltaY = toY - prevY;
+                        double currDeltaZ = toZ - prevZ;
+                        double d11 = Math.max(d7 * d7 + d8 * d8 + d9 * d9, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
+                        // Paper end - fix large move vectors killing the server
 
                         if (this.player.isSleeping()) {
                             if (d11 > 1.0D) {