md_5
6ed812be08
Pop guard entity list patch to top
2014-03-10 08:37:28 +11:00
md_5
3740e09267
Add more spigot links
2014-03-09 14:33:30 +11:00
Thinkofdeath
22e3ef2350
Prevent hoppers from loading chunks
2014-03-07 19:56:42 +00:00
FrozenBrain
4bd27f7d0f
Use one PermissibleBase for all Command Blocks.
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This fixes issues with too many command blocks lagging or crashing the server, as well as just increases their performance in general.
2014-03-03 18:00:42 +11:00
Thinkofdeath
3b52578a51
Normalize spaces on when reading a chat packet
2014-02-26 14:47:01 +00:00
md_5
eb9e4c0460
Update "Don't special case x move value" patch to ensure that move events are always fired, regardless if there are any "special cases"
2014-02-24 18:04:12 +11:00
drXor
505ac3fb4e
Silent Lightning API
2014-02-23 20:37:28 +00:00
Zach Brown
4517f82aa8
Update SHA1 Info
2014-02-17 20:56:13 -06:00
Zach Brown
eed20ead01
Fix ClearTickList to return correct value
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Previously it always returned false, this fixes it to return whatever value the user has it set to.
2014-02-17 20:55:42 -06:00
Dmck2b
88d8ca53cc
Return entity-tracking field other to intended usage.
2014-02-17 12:19:44 +00:00
hcherndon
ede7aeb8b4
Unfinalize the isDisconnected() method by bukkit.
2014-02-15 09:23:33 +00:00
md_5
a08d1e540d
Set lastTick to prevent first few ticks from being too quick
2014-02-13 17:34:01 +11:00
md_5
d44874ea0b
Make the TPS command accurate by averaging over the sample interval, not just the current tick.
2014-02-13 17:27:41 +11:00
Thinkofdeath
73fe3123f6
Re-add the replace-commands feature
2014-02-12 20:45:59 +00:00
Thinkofdeath
5284bd1a74
Upstream merge
2014-02-12 14:06:33 +00:00
md_5
5aad14d2b6
Cap Channel Registrations to 128 entries
2014-02-12 20:03:12 +11:00
md_5
7c5df6b5bb
Allow Disabling Creative Item Filter
2014-02-12 18:18:07 +11:00
Tux
95653d8b2d
Add support for fetching hidden players via Spigot object
2014-02-09 14:05:23 -05:00
Aikar
ee9d8c7590
Fire BlockPlaceEvent for Half Slab Completion
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Fixes BUKKIT-5390
2014-02-09 19:02:00 +11:00
md_5
d504751f12
Add option to silence commandblock output to console: commands.silent-commandblock-console
2014-02-09 14:39:15 +11:00
Thinkofdeath
3c5f2712e6
Readd Spam Filter Exclusions patch
2014-02-08 08:15:21 +00:00
Thinkofdeath
18c8e057b2
Fix dispensing bone meal not having the correct data value
2014-02-06 22:01:07 +00:00
Thinkofdeath
7c1dbb44a5
Hopefully fix the AntiXray this time. Thanks to @geNAZt for helping
2014-02-05 21:40:15 +00:00
Thinkofdeath
9746d9bfc6
Revert "Fix the isLoaded check for AntiXray" Seems to causes issues still
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This reverts commit fc52435f5b
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2014-02-05 19:55:31 +00:00
Thinkofdeath
fc52435f5b
Fix the isLoaded check for AntiXray
2014-02-05 11:37:16 +00:00
md_5
170aa26ca3
You're never gonna win, are you. People want bugs as a result of increased performance fixed, but then they want more performance as a result of bugs fixed. This reverts orebfuscator back to being threaded, and thus more performant, but unsafe.
2014-02-04 17:24:18 +11:00
md_5
4e47d75136
Allow air as an orebfuscator block
2014-02-03 17:55:58 +11:00
Dmck2b
0dbe0ab691
Fix nerf-spawner-mobs
2014-02-02 17:03:20 +00:00
md_5
bff5ac5d37
Async chunk compression needs a little bit more work still, disable for now
2014-02-02 12:26:23 +11:00
md_5
77fbb062d9
Refactor chunk compression to use its own thread pool in order to eliminate disconnect race conditions caused by Mojang's nasty disconnect routines.
2014-02-02 09:41:27 +11:00
md_5
fd83772302
Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
2014-02-01 18:14:48 +11:00
Aikar
be31d62f43
Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
2014-02-01 18:13:02 +11:00
Smove
b4530237fb
Implement Locale Getter for Players
2014-02-01 18:12:22 +11:00
md_5
61a227c8c3
Add warning when null chunk buffers are encountered - most likely due to the orebfuscator plugin.
2014-02-01 18:07:22 +11:00
md_5
161e853450
In short, there isn't actually anything wrong with the async chunk compressor, it just accidentally caused console logging of errors which were previously ignored.
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This commit restores that behaviour
You may be asking yourself why we are completely ignoring any errors which come this far down the pipeline.
The answer is quite simple:
Mojang did it
The default Mojang pipeline doesn't have any ChannelOutboundHandlerAdapter or similar instances, and thus nothing to handle exceptionCaught
So when a channel.write() or channel.flush() fails, the error message is actually just passed straight to the future provided.
It is then subsequently discarded, the channel closed, and no one except the user was any the wiser it actually happened!
Unfortunately for us, the default exceptionCaught in this class sends a blaring warning to the server admins indicating that it couldn't send a packet to a disconnected user!
We don't care about these warnings, if we did something wrong to disconnect the user, it is already logged in the proper location, as are broken sockets
tl;dr no need to blare warnings on each write to a broken socket
2014-02-01 17:53:32 +11:00
md_5
12358efad3
Use correct bitmask variable for orebfuscator
2014-02-01 10:44:25 +11:00
Thinkofdeath
31f53fbbbe
Upstream merge
2014-01-31 20:42:29 +00:00
md_5
8decebe96e
Don't allow respawning offline players
2014-01-31 18:15:33 +11:00
md_5
4864fd1c26
Sacrifice oreobfuscator performance for safety and reliability.
2014-01-31 16:07:28 +11:00
Thinkofdeath
42a026634b
Correctly set arrows' current block
2014-01-30 20:42:01 +00:00
md_5
564ebde3ad
Move exception logging to method body so we don't end up logging all outbound exceptions, which other plugins (cough ProtocolLib) may or may not be causing.
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Also rumours this patch causes the server to break with ProtocolLib installed.
@aadnk
2014-01-30 16:02:25 +11:00
md_5
7bd5666ee2
Show full stack trace for errors during chunk caching/compression
2014-01-30 06:58:37 +11:00
md_5
a780739071
Use a crc32 of all the blocks in the chunk as our hash key. This is much more unique.
2014-01-29 12:51:20 +11:00
md-5
1bf13129a5
Merge pull request #108 from Dmck2b/PermGenLink
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Add more information about changing PermGen size
2014-01-28 16:04:00 -08:00
md_5
911b500845
Fix unit tests
2014-01-29 09:08:29 +11:00
md_5
feacfb991d
[Experimental] - Enable compressed bulk chunk cache.
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Sort chunks a final time before sending. This gives the advantage that chunks will load as close to the player as they possibly can, and then move out, as well as increase the cache hit rate when using smaller bulk chunk limits such as the default of 5.
2014-01-29 09:04:51 +11:00
md_5
23615e1c9f
Use simpler iterator
2014-01-29 08:47:29 +11:00
md_5
202b1fd11d
Implement a compressed chunk cache. This still needs a lot of work to figure out a good mechanism for looking up previous chunks, however at the moment when coupled with a high bulk chunk limit, it can be effective for solving lag issues.
2014-01-29 08:47:29 +11:00
md_5
cd7bb0da14
Only 1 class is compressible, don't bother interfacing.
2014-01-29 08:38:37 +11:00
md_5
638b1724d0
Only create a single executor / compressor instance.
2014-01-29 08:38:37 +11:00