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Don't tick chunks or entities on chunks that are queued for unload.
Treat chunks in the unload queue as if they are already unloaded to prevent processing on them removing them from the unload queue and leaking.
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commit
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@ -23,7 +23,7 @@ public class ChunkProviderServer implements IChunkProvider {
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public Chunk emptyChunk;
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public Chunk emptyChunk;
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public IChunkProvider chunkProvider; // CraftBukkit
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public IChunkProvider chunkProvider; // CraftBukkit
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private IChunkLoader e;
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private IChunkLoader e;
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public boolean forceChunkLoad = false; // true -> false
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public boolean forceChunkLoad = true;
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public LongHashtable<Chunk> chunks = new LongHashtable<Chunk>();
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public LongHashtable<Chunk> chunks = new LongHashtable<Chunk>();
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public List chunkList = new ArrayList();
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public List chunkList = new ArrayList();
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public WorldServer world;
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public WorldServer world;
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@ -37,7 +37,7 @@ public class ChunkProviderServer implements IChunkProvider {
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}
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}
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public boolean isChunkLoaded(int i, int j) {
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public boolean isChunkLoaded(int i, int j) {
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return this.chunks.containsKey(i, j); // CraftBukkit
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return !this.unloadQueue.containsKey(i, j) && this.chunks.containsKey(i, j); // CraftBukkit
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}
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}
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public void queueUnload(int i, int j) {
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public void queueUnload(int i, int j) {
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@ -1053,7 +1053,12 @@ public abstract class World implements IBlockAccess {
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for (i = 0; i < this.j.size(); ++i) {
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for (i = 0; i < this.j.size(); ++i) {
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entity = (Entity) this.j.get(i);
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entity = (Entity) this.j.get(i);
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// CraftBukkit start - fixed an NPE
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// CraftBukkit start - fixed an NPE, don't process entities in chunks queued for unload
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ChunkProviderServer chunkProviderServer = ((WorldServer) entity.world).chunkProviderServer;
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if (chunkProviderServer.unloadQueue.containsKey(MathHelper.floor(entity.locX) >> 4, MathHelper.floor(entity.locZ) >> 4)) {
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continue;
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}
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if (entity == null) {
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if (entity == null) {
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continue;
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continue;
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}
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}
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@ -1092,6 +1097,14 @@ public abstract class World implements IBlockAccess {
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for (i = 0; i < this.entityList.size(); ++i) {
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for (i = 0; i < this.entityList.size(); ++i) {
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entity = (Entity) this.entityList.get(i);
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entity = (Entity) this.entityList.get(i);
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// CraftBukkit start - don't tick entities in chunks queued for unload
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ChunkProviderServer chunkProviderServer = ((WorldServer) entity.world).chunkProviderServer;
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if (chunkProviderServer.unloadQueue.containsKey(MathHelper.floor(entity.locX) >> 4, MathHelper.floor(entity.locZ) >> 4)) {
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continue;
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}
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// CraftBukkit end
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if (entity.vehicle != null) {
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if (entity.vehicle != null) {
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if (!entity.vehicle.dead && entity.vehicle.passenger == entity) {
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if (!entity.vehicle.dead && entity.vehicle.passenger == entity) {
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continue;
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continue;
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@ -1129,6 +1142,13 @@ public abstract class World implements IBlockAccess {
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while (iterator.hasNext()) {
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while (iterator.hasNext()) {
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TileEntity tileentity = (TileEntity) iterator.next();
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TileEntity tileentity = (TileEntity) iterator.next();
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// CraftBukkit start - don't tick entities in chunks queued for unload
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ChunkProviderServer chunkProviderServer = ((WorldServer) tileentity.world).chunkProviderServer;
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if (chunkProviderServer.unloadQueue.containsKey(tileentity.x >> 4, tileentity.z >> 4)) {
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continue;
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}
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// CraftBukkit end
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if (!tileentity.p() && tileentity.m() && this.isLoaded(tileentity.x, tileentity.y, tileentity.z)) {
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if (!tileentity.p() && tileentity.m() && this.isLoaded(tileentity.x, tileentity.y, tileentity.z)) {
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tileentity.g();
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tileentity.g();
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}
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}
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@ -1791,6 +1811,13 @@ public abstract class World implements IBlockAccess {
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for (int l = -b0; l <= b0; ++l) {
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for (int l = -b0; l <= b0; ++l) {
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for (int i1 = -b0; i1 <= b0; ++i1) {
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for (int i1 = -b0; i1 <= b0; ++i1) {
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// CraftBukkit start - don't tick chunks queued for unload
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ChunkProviderServer chunkProviderServer = ((WorldServer) entityhuman.world).chunkProviderServer;
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if (chunkProviderServer.unloadQueue.containsKey(l + j, i1 + k)) {
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continue;
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}
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// CraftBukkit end
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this.chunkTickList.add(org.bukkit.craftbukkit.util.LongHash.toLong(l + j, i1 + k)); // CraftBukkit
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this.chunkTickList.add(org.bukkit.craftbukkit.util.LongHash.toLong(l + j, i1 + k)); // CraftBukkit
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}
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}
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}
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}
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