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Don't send keepalive logger message if we've already disconnected
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@ -1,4 +1,4 @@
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From 584178f424f4af724835fd985b7c841bde8a3998 Mon Sep 17 00:00:00 2001
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From 721eff99f0e560a9ce738bdd80183a7ca74d75fe Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 15 Oct 2017 00:29:07 +0100
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Subject: [PATCH] Increase time allowed for a keepalive reply
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@ -10,7 +10,7 @@ tempermental due to lag spikes on the network thread, e.g. that caused
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by plugins that are interacting with netty.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 26fbb30f9..5bb6d9fac 100644
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index 26fbb30f9..71fae9450 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -179,18 +179,25 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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@ -33,7 +33,7 @@ index 26fbb30f9..5bb6d9fac 100644
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+ long elapsedTime = currentTime - this.getLastPing();
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+ if (this.isPendingPing()) {
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+ // We're pending a ping from the client
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+ if (elapsedTime >= 30000L) { // 30 seconds for a ping reply
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+ if (!this.processedDisconnect && elapsedTime >= 30000L) { // 30 seconds for a ping reply also, don't fire if already disconnected
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+ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
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+ this.disconnect(new ChatMessage("disconnect.timeout"));
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+ }
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