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Ensure chunk gen tasks return to main thread before completing futures
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@ -54,7 +54,7 @@ index 04dcb79c6033f1dec62c5df49937a4ef067a2cb8..f8820f24075e7f42f67426fc9ecf5238
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// Paper start - no-tick view distance
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public final Chunk getSendingChunk() {
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 6c0dbad8e06b02b32dcff518cc2a5f7c8c1c316c..babac7a8513a1f7698ef2fb7263f13f8f3c9717c 100644
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index 6c0dbad8e06b02b32dcff518cc2a5f7c8c1c316c..394cea57b3871c2e11d1f7e0e9546df64ff3bafe 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -88,6 +88,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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@ -90,12 +90,21 @@ index 6c0dbad8e06b02b32dcff518cc2a5f7c8c1c316c..babac7a8513a1f7698ef2fb7263f13f8
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}
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@Nullable
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@@ -1056,7 +1066,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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IChunkAccess ichunkaccess = (IChunkAccess) optional.get();
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if (ichunkaccess.getChunkStatus().b(chunkstatus)) {
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- CompletableFuture completablefuture1;
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+ CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture1; // Paper
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if (chunkstatus == ChunkStatus.LIGHT) {
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completablefuture1 = this.b(playerchunk, chunkstatus);
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@@ -1072,7 +1082,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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return this.b(playerchunk, chunkstatus);
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}
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}
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- }, this.executor);
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+ }, this.mainInvokingExecutor); // Paper - optimize chunk status progression without jumping through thread pool
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+ }, this.mainInvokingExecutor).thenComposeAsync(CompletableFuture::completedFuture, this.mainInvokingExecutor); // Paper - optimize chunk status progression without jumping through thread pool - ensure main
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}
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}
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