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SPIGOT-1058: Fix lost player list capping to 60.
Went missing in the 1.8 update.
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3d5ab8fca9
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@ -75,10 +75,12 @@
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WorldServer worldserver = this.server.getWorldServer(entityplayer.dimension);
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WorldData worlddata = worldserver.getWorldData();
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BlockPosition blockposition = worldserver.getSpawn();
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@@ -80,6 +115,7 @@
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@@ -79,7 +114,8 @@
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this.a(entityplayer, (EntityPlayer) null, worldserver);
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PlayerConnection playerconnection = new PlayerConnection(this.server, networkmanager, entityplayer);
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playerconnection.sendPacket(new PacketPlayOutLogin(entityplayer.getId(), entityplayer.playerInteractManager.getGameMode(), worlddata.isHardcore(), worldserver.worldProvider.getDimension(), worldserver.getDifficulty(), this.getMaxPlayers(), worlddata.getType(), worldserver.getGameRules().getBoolean("reducedDebugInfo")));
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- playerconnection.sendPacket(new PacketPlayOutLogin(entityplayer.getId(), entityplayer.playerInteractManager.getGameMode(), worlddata.isHardcore(), worldserver.worldProvider.getDimension(), worldserver.getDifficulty(), this.getMaxPlayers(), worlddata.getType(), worldserver.getGameRules().getBoolean("reducedDebugInfo")));
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+ playerconnection.sendPacket(new PacketPlayOutLogin(entityplayer.getId(), entityplayer.playerInteractManager.getGameMode(), worlddata.isHardcore(), worldserver.worldProvider.getDimension(), worldserver.getDifficulty(), Math.min(this.getMaxPlayers(), 60), worlddata.getType(), worldserver.getGameRules().getBoolean("reducedDebugInfo"))); // CraftBukkit - cap player list to 60
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+ entityplayer.getBukkitEntity().sendSupportedChannels(); // CraftBukkit
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playerconnection.sendPacket(new PacketPlayOutCustomPayload("MC|Brand", (new PacketDataSerializer(Unpooled.buffer())).a(this.getServer().getServerModName())));
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playerconnection.sendPacket(new PacketPlayOutServerDifficulty(worlddata.getDifficulty(), worlddata.isDifficultyLocked()));
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