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Update netty and watchdog
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@ -1,4 +1,4 @@
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From 4c3d662a619c6b2d4c5a8d44e607e38c46896eff Mon Sep 17 00:00:00 2001
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From ff71078f488cce72dd54bec2ac18c9ca848d0bae Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Sat, 23 Feb 2013 12:33:20 +1100
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Subject: [PATCH] Watchdog Thread.
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@ -26,7 +26,7 @@ index f114444..399db47 100644
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} catch (Throwable throwable1) {
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diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
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new file mode 100644
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index 0000000..a5c4549
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index 0000000..c8125c2
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--- /dev/null
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+++ b/src/main/java/org/spigotmc/RestartCommand.java
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@@ -0,0 +1,111 @@
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@ -84,7 +84,7 @@ index 0000000..a5c4549
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+ {
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+ }
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+ // Close the socket so we can rebind with the new process
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+ MinecraftServer.getServer().ae().a();
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+ MinecraftServer.getServer().ag().a();
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+
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+ // Give time for it to kick in
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+ try
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@ -1,4 +1,4 @@
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From e41efeccf1261e150d39a8927143ad629511d45c Mon Sep 17 00:00:00 2001
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From b33c1c06c7b5397e35bf3eba3aeb61c29fa8549e Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Tue, 2 Jul 2013 09:06:29 +1000
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Subject: [PATCH] Netty
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@ -95,7 +95,7 @@ index c60abf1..e1b259b 100644
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+ public void setSocketAddress(SocketAddress address) { k = address; } // Spigot
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}
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diff --git a/src/main/java/net/minecraft/server/PendingConnection.java b/src/main/java/net/minecraft/server/PendingConnection.java
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index 252cea7..d0ccbff 100644
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index 252cea7..d07973d 100644
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--- a/src/main/java/net/minecraft/server/PendingConnection.java
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+++ b/src/main/java/net/minecraft/server/PendingConnection.java
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@@ -16,7 +16,7 @@ public class PendingConnection extends Connection {
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@ -129,7 +129,7 @@ index 252cea7..d0ccbff 100644
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// CraftBukkit
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org.bukkit.event.server.ServerListPingEvent pingEvent = org.bukkit.craftbukkit.event.CraftEventFactory.callServerListPingEvent(this.server.server, getSocket().getInetAddress(), this.server.getMotd(), playerlist.getPlayerCount(), playerlist.getMaxPlayers());
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- if (packet254getinfo.d()) {
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+ if (galse) { // Spigot: TODO: Use trick from Bungee maybe?
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+ if (false) { // Spigot: TODO: Use trick from Bungee maybe?
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// CraftBukkit
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s = pingEvent.getMotd() + "\u00A7" + playerlist.getPlayerCount() + "\u00A7" + pingEvent.getMaxPlayers();
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} else {
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@ -147,7 +147,7 @@ index 252cea7..d0ccbff 100644
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+ ((DedicatedServerConnection) this.server.ag()).a(inetaddress);
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+ } else
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+ {
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+ ((org.spigotmc.netty.NettyServerConnection)this.server.ae()).unThrottle( inetaddress );
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+ ((org.spigotmc.netty.NettyServerConnection)this.server.ag()).unThrottle( inetaddress );
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+ }
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}
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+ // Spigot end
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@ -369,7 +369,7 @@ index 0000000..2eb1dcb
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+}
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diff --git a/src/main/java/org/spigotmc/netty/NettyNetworkManager.java b/src/main/java/org/spigotmc/netty/NettyNetworkManager.java
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new file mode 100644
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index 0000000..5e2b104
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index 0000000..7340f5a
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--- /dev/null
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+++ b/src/main/java/org/spigotmc/netty/NettyNetworkManager.java
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@@ -0,0 +1,314 @@
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@ -411,8 +411,8 @@ index 0000000..5e2b104
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+
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+ private static final ExecutorService threadPool = Executors.newCachedThreadPool( new ThreadFactoryBuilder().setNameFormat( "Async Packet Handler - %1$d" ).build() );
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+ private static final MinecraftServer server = MinecraftServer.getServer();
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+ private static final PrivateKey key = server.F().getPrivate();
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+ private static final NettyServerConnection serverConnection = (NettyServerConnection) server.ae();
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+ private static final PrivateKey key = server.H().getPrivate();
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+ private static final NettyServerConnection serverConnection = (NettyServerConnection) server.ag();
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+ /*========================================================================*/
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+ private final Queue<Packet> syncPackets = new ConcurrentLinkedQueue<Packet>();
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+ private final List<Packet> highPriorityQueue = new AbstractList<Packet>()
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