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Don't force chunks to load again, causes chunk leaks with multiworld.
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@ -23,7 +23,7 @@ public class ChunkProviderServer implements IChunkProvider {
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public Chunk emptyChunk;
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public IChunkProvider chunkProvider; // CraftBukkit
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private IChunkLoader e;
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public boolean forceChunkLoad = true;
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public boolean forceChunkLoad = false; // true -> false
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public LongHashtable<Chunk> chunks = new LongHashtable<Chunk>();
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public List chunkList = new ArrayList();
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public WorldServer world;
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