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Fix potential for NPE if receivers is null and the world was empty
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@ -1,4 +1,4 @@
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From 6583e28c44eaa9d3a5f6fa225e4dafa82d2aa95e Mon Sep 17 00:00:00 2001
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From 90a7290801e9df5dc6bd93909df915ffed52e875 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 29 Aug 2017 23:58:48 -0400
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Subject: [PATCH] Expand World.spawnParticle API and add Builder
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@ -10,10 +10,10 @@ This adds a new Builder API which is much friendlier to use.
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diff --git a/src/main/java/com/destroystokyo/paper/ParticleBuilder.java b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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new file mode 100644
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index 00000000..bf4edd07
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index 00000000..2bccc409
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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@@ -0,0 +1,363 @@
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@@ -0,0 +1,365 @@
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+package com.destroystokyo.paper;
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+
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+import com.google.common.collect.Lists;
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@ -96,11 +96,13 @@ index 00000000..bf4edd07
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+ * @return If this particle is going to be sent to someone
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+ */
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+ public boolean hasReceivers() {
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+ return (receivers == null && !location.getWorld().getPlayers().isEmpty()) || !receivers.isEmpty();
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+ return (receivers == null && !location.getWorld().getPlayers().isEmpty()) || (receivers != null && !receivers.isEmpty());
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+ }
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+
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+ /**
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+ * Sends this particle to all players in the world
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+ * Sends this particle to all players in the world. This is rather silly and you should likely not be doing this.
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+ *
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+ * Just be a logical person and use receivers by radius or collection.
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+ */
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+ public ParticleBuilder allPlayers() {
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+ this.receivers = null;
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