diff --git a/CraftBukkit-Patches/0046-Fix-EntityShootBowEvent-with-Skeletons.patch b/CraftBukkit-Patches/0046-Fix-EntityShootBowEvent-with-Skeletons.patch
new file mode 100644
index 0000000000..e7711b2423
--- /dev/null
+++ b/CraftBukkit-Patches/0046-Fix-EntityShootBowEvent-with-Skeletons.patch
@@ -0,0 +1,32 @@
+From 54a96733b7fb128f6b389121c0ef320715f37fd1 Mon Sep 17 00:00:00 2001
+From: Nick Minkler <sleaker@gmail.com>
+Date: Sun, 2 Jun 2013 15:04:37 +1000
+Subject: [PATCH] Fix EntityShootBowEvent with Skeletons
+
+
+diff --git a/src/main/java/net/minecraft/server/EntitySkeleton.java b/src/main/java/net/minecraft/server/EntitySkeleton.java
+index 9494627..f9e0ced 100644
+--- a/src/main/java/net/minecraft/server/EntitySkeleton.java
++++ b/src/main/java/net/minecraft/server/EntitySkeleton.java
+@@ -245,6 +245,18 @@ public class EntitySkeleton extends EntityMonster implements IRangedEntity {
+         if (EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_FIRE.id, this.bG()) > 0 || this.getSkeletonType() == 1) {
+             entityarrow.setOnFire(100);
+         }
++        // Spigot -  Skeletons should throw EntityShootBowEvents
++        org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent( this, this.bG(), entityarrow, 1.6F );
++        if ( event.isCancelled() )
++        {
++            event.getProjectile().remove();
++            return;
++        }
++        if ( event.getProjectile() == entityarrow.getBukkitEntity() )
++        {
++            this.world.addEntity( entityarrow );
++        }
++        // Spigot end
+ 
+         this.makeSound("random.bow", 1.0F, 1.0F / (this.aE().nextFloat() * 0.4F + 0.8F));
+         this.world.addEntity(entityarrow);
+-- 
+1.8.1.2
+