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don't check convert signs boolean every sign save
that lookup isn't "cheap", and synchronizes so cache it to a boolean instead
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@ -0,0 +1,32 @@
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From a32e8aa75982020a347efc307017e3f03b81c1c0 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 2 Mar 2019 11:11:29 -0500
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Subject: [PATCH] Don't check ConvertSigns boolean every sign save
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property lookups arent super cheap. they synchronize, validate
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and check security managers.
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diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
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index fdb771317a..d0a91f6755 100644
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--- a/src/main/java/net/minecraft/server/TileEntitySign.java
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+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
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@@ -15,6 +15,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener {
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private static final boolean keepInvalidUnicode = Boolean.getBoolean("Paper.keepInvalidUnicode"); // Allow people to keep their bad unicode if they really want it
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private boolean privateUnicodeRemoved = false;
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public java.util.UUID signEditor;
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+ private static final boolean CONVERT_LEGACY_SIGNS = Boolean.getBoolean("convertLegacySigns");
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// Paper end
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public TileEntitySign() {
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@@ -31,7 +32,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener {
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}
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// CraftBukkit start
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- if (Boolean.getBoolean("convertLegacySigns")) {
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+ if (CONVERT_LEGACY_SIGNS) { // Paper
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nbttagcompound.setBoolean("Bukkit.isConverted", true);
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}
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// CraftBukkit end
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--
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2.20.1
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