Raise bad Y auto fix to avoid gameplay issues

Per discussion here, d3eb13d60d (commitcomment-19153154)
This commit is contained in:
Zach Brown 2016-09-23 17:25:21 -05:00
parent f71ef566df
commit 3d2be415cc
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@ -1,4 +1,4 @@
From 6b3da1efe41b0866848a471f85b31481ec0e55fc Mon Sep 17 00:00:00 2001
From 97c0a0a4d4ca2797ea4b10bfad875c777379d66b Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 21 Sep 2016 23:48:39 -0400
Subject: [PATCH] Auto fix bad Y levels on player login
@ -6,17 +6,17 @@ Subject: [PATCH] Auto fix bad Y levels on player login
Bring down to a saner Y level if super high, as this can cause the server to crash
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index ec3a60a..5db0051 100644
index ec3a60a..da2b5bb 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -126,6 +126,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
}
+ if (this.locY > 300) this.locY = 200; // Paper - bring down to a saner Y level if out of world
+ if (this.locY > 300) this.locY = 257; // Paper - bring down to a saner Y level if out of world
this.getBukkitEntity().readExtraData(nbttagcompound); // CraftBukkit
}
--
2.9.3
2.10.0