Fire EntityDeathEvent for pigs. Fixes BUKKIT-2100

This commit is contained in:
Travis Watkins 2012-08-05 22:35:54 -05:00
parent 9cccb1c89e
commit 304cb019e4

View File

@ -70,15 +70,20 @@ public class EntityPig extends EntityAnimal {
}
protected void dropDeathLoot(boolean flag, int i) {
// CraftBukkit start
java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
int j = this.random.nextInt(3) + 1 + this.random.nextInt(1 + i);
for (int k = 0; k < j; ++k) {
if (j > 0) {
if (this.isBurning()) {
this.b(Item.GRILLED_PORK.id, 1);
loot.add(new org.bukkit.inventory.ItemStack(Item.GRILLED_PORK.id, j));
} else {
this.b(Item.PORK.id, 1);
loot.add(new org.bukkit.inventory.ItemStack(Item.PORK.id, j));
}
}
org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent(this, loot);
// CraftBukkit end
}
public boolean hasSaddle() {