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Fire EntityDeathEvent for pigs. Fixes BUKKIT-2100
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@ -70,15 +70,20 @@ public class EntityPig extends EntityAnimal {
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}
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protected void dropDeathLoot(boolean flag, int i) {
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// CraftBukkit start
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java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
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int j = this.random.nextInt(3) + 1 + this.random.nextInt(1 + i);
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for (int k = 0; k < j; ++k) {
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if (j > 0) {
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if (this.isBurning()) {
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this.b(Item.GRILLED_PORK.id, 1);
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loot.add(new org.bukkit.inventory.ItemStack(Item.GRILLED_PORK.id, j));
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} else {
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this.b(Item.PORK.id, 1);
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loot.add(new org.bukkit.inventory.ItemStack(Item.PORK.id, j));
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}
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}
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org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDeathEvent(this, loot);
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// CraftBukkit end
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}
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public boolean hasSaddle() {
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