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Optimize WorldBorder collision checks and air
Port part of leafs changes from Tuinity, will worry about rest later with larger changes coming
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@ -14,7 +14,7 @@ movement will load only the chunk the player enters anyways and avoids loading
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massive amounts of surrounding chunks due to large AABB lookups.
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diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java
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index f851ed11df14fd9aa8017f44d82fb6cfc3bde345..948b86012bc604d3b1ba5a9e0c3b5b10ef529228 100644
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index f851ed11df14fd9aa8017f44d82fb6cfc3bde345..8b0670b8db0bb739fb54fee368a53eadeb72937e 100644
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--- a/src/main/java/net/minecraft/server/ICollisionAccess.java
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+++ b/src/main/java/net/minecraft/server/ICollisionAccess.java
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@@ -83,19 +83,33 @@ public interface ICollisionAccess extends IBlockAccess {
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@ -40,7 +40,7 @@ index f851ed11df14fd9aa8017f44d82fb6cfc3bde345..948b86012bc604d3b1ba5a9e0c3b5b10
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+ // Paper start - ensure we don't load chunks
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+ //int k2 = k1 >> 4;
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+ //int l2 = i2 >> 4;
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+ boolean far = entity != null && MCUtil.distanceSq(entity.locX(), y, entity.locZ(), x, y, z) > 8;
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+ boolean far = entity != null && MCUtil.distanceSq(entity.locX(), y, entity.locZ(), x, y, z) > 14;
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+ blockposition_mutableblockposition.setValues(x, y, z);
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+
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+ boolean isRegionLimited = ICollisionAccess.this instanceof RegionLimitedWorldAccess;
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@ -0,0 +1,61 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 10 May 2020 22:49:05 -0400
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Subject: [PATCH] Optimize WorldBorder collision checks and air
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 149c22e6d5c5974250b04a20dd2a8c8379a8f7c3..182b08677728f1bbd19e415d4b434604ef7a0638 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -844,7 +844,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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AxisAlignedBB axisalignedbb = this.getBoundingBox();
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VoxelShapeCollision voxelshapecollision = VoxelShapeCollision.a(this);
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VoxelShape voxelshape = this.world.getWorldBorder().a();
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- Stream<VoxelShape> stream = VoxelShapes.c(voxelshape, VoxelShapes.a(axisalignedbb.shrink(1.0E-7D)), OperatorBoolean.AND) ? Stream.empty() : Stream.of(voxelshape);
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+ Stream<VoxelShape> stream = !this.world.getWorldBorder().isInBounds(axisalignedbb) ? Stream.empty() : Stream.of(this.world.getWorldBorder().a()); // Paper
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Stream<VoxelShape> stream1 = this.world.b(this, axisalignedbb.a(vec3d), (Set) ImmutableSet.of());
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StreamAccumulator<VoxelShape> streamaccumulator = new StreamAccumulator<>(Stream.concat(stream1, stream));
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Vec3D vec3d1 = vec3d.g() == 0.0D ? vec3d : a(this, vec3d, axisalignedbb, this.world, voxelshapecollision, streamaccumulator);
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diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java
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index b98037a1af4cce52fb85867ed778c4e9aadced0b..72d0840c4f8ca85645fb659a7ec642a9af2bbf15 100644
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--- a/src/main/java/net/minecraft/server/ICollisionAccess.java
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+++ b/src/main/java/net/minecraft/server/ICollisionAccess.java
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@@ -93,12 +93,12 @@ public interface ICollisionAccess extends IBlockAccess {
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if (true) { //public boolean tryAdvance(Consumer<? super VoxelShape> consumer) {*/ // Paper
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if (entity != null) {
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// Paper end
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- VoxelShape voxelshape1 = ICollisionAccess.this.getWorldBorder().a();
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- boolean flag = VoxelShapes.c(voxelshape1, VoxelShapes.a(entity.getBoundingBox().shrink(1.0E-7D)), OperatorBoolean.AND);
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- boolean flag1 = VoxelShapes.c(voxelshape1, VoxelShapes.a(entity.getBoundingBox().g(1.0E-7D)), OperatorBoolean.AND);
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+ //VoxelShape voxelshape1 = ICollisionAccess.this.getWorldBorder().a(); // Paper - only make if collides
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+ boolean flag = !ICollisionAccess.this.getWorldBorder().isInBounds(entity.getBoundingBox().shrink(1.0E-7D)); // Paper
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+ boolean flag1 = !ICollisionAccess.this.getWorldBorder().isInBounds(entity.getBoundingBox().g(1.0E-7D)); // Paper
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if (!flag && flag1) {
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- collisions.add(voxelshape1);// Paper
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+ collisions.add(ICollisionAccess.this.getWorldBorder().a());// Paper
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if (returnFast) return collisions;
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}
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}
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@@ -131,7 +131,7 @@ public interface ICollisionAccess extends IBlockAccess {
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//IBlockData iblockdata = iblockaccess.getType(blockposition_mutableblockposition); // moved up
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// Paper end
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- if ((j2 != 1 || iblockdata.f()) && (j2 != 2 || iblockdata.getBlock() == Blocks.MOVING_PISTON)) {
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+ if (!iblockdata.isAir() && (j2 != 1 || iblockdata.f()) && (j2 != 2 || iblockdata.getBlock() == Blocks.MOVING_PISTON)) { // Paper - fast track air
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VoxelShape voxelshape2 = iblockdata.b((IBlockAccess) ICollisionAccess.this, blockposition_mutableblockposition, voxelshapecollision);
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// Paper start - Lithium Collision Optimizations
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diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java
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index 4c20db5a3f9e159997a9851691aca421241d6d95..535d08ffb1d20570b19307c8619cfd39b4541356 100644
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--- a/src/main/java/net/minecraft/server/WorldBorder.java
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+++ b/src/main/java/net/minecraft/server/WorldBorder.java
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@@ -40,6 +40,7 @@ public class WorldBorder {
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return (double) chunkcoordintpair.f() > this.c() && (double) chunkcoordintpair.d() < this.e() && (double) chunkcoordintpair.g() > this.d() && (double) chunkcoordintpair.e() < this.f();
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}
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+ public final boolean isInBounds(AxisAlignedBB aabb) { return this.a(aabb); } // Paper - OBFHELPER
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public boolean a(AxisAlignedBB axisalignedbb) {
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return axisalignedbb.maxX > this.c() && axisalignedbb.minX < this.e() && axisalignedbb.maxZ > this.d() && axisalignedbb.minZ < this.f();
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}
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