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Use updatingChunks for flush saving (#6533)
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@ -0,0 +1,29 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Tue, 31 Aug 2021 17:12:01 -0700
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Subject: [PATCH] Use updatingChunks for flush saving
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index d9f1601c49e7e7fc06a6f9bf0cb13aacd66f190c..59073cbae4ff8d8c38934a6d0ea11545a30a7013 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -950,9 +950,17 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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// Paper end
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+ // Paper start
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+ public Long2ObjectLinkedOpenHashMap<ChunkHolder> getVisibleChunks() {
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+ synchronized (this.updatingChunks) {
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+ return this.updatingChunks.getVisibleMap().clone();
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+ }
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+ }
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+ // Paper end
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+
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protected void saveAllChunks(boolean flush) {
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if (flush) {
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- List<ChunkHolder> list = (List) this.visibleChunkMap.values().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList());
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+ List<ChunkHolder> list = (List) this.getVisibleChunks().values().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList()); // Paper
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MutableBoolean mutableboolean = new MutableBoolean();
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do {
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