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Fix compile
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@ -42,7 +42,7 @@ index 32b90f30d9..6023824e3d 100644
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+ protected double pendingX = 0D;
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+ protected double pendingY = 0D;
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+ protected double pendingZ = 0D;
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+ public boolean shouldMergeMovement(int mergeMin, double d0, double d1, double d2) {
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+ public boolean shouldMergeMovement(double mergeMin, double d0, double d1, double d2) {
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+ return d0 * d0 < mergeMin && d1 * d1 < mergeMin && d2 * d2 < mergeMin;
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+ }
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+ // Paper end
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@ -101,7 +101,7 @@ index e63f4afa9b..1941faaebd 100644
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// Paper start
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+ @Override
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+ public boolean shouldMergeMovement(int mergeMin, double d0, double d1, double d2) {
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+ public boolean shouldMergeMovement(double mergeMin, double d0, double d1, double d2) {
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+ // Slimes have weird movement bugs when a move is skipped, ideally we can fix this and fix that state
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+ return false;
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+ }
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