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Use a Java 6 concurrent collection.
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@ -5,7 +5,7 @@
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private final Map<String, UserCache.UserCacheEntry> c = Maps.newHashMap();
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private final Map<UUID, UserCache.UserCacheEntry> d = Maps.newHashMap();
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- private final LinkedList<GameProfile> e = Lists.newLinkedList();
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+ private final java.util.Deque<GameProfile> e = new java.util.concurrent.ConcurrentLinkedDeque<GameProfile>(); // CraftBukkit
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+ private final java.util.Deque<GameProfile> e = new java.util.concurrent.LinkedBlockingDeque<GameProfile>(); // CraftBukkit
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private final MinecraftServer f;
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protected final Gson b;
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private final File g;
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