Paper/patches/api/0090-Player.setPlayerProfile-API.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 18 Mar 2018 12:28:55 -0400
Subject: [PATCH] Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index b98a0bfe2c58377e0b3b135ef4e6250c3a59cc7f..5379b34f82bc36604d53f527b949a93c42ff441f 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -4,6 +4,7 @@ import java.net.InetSocketAddress;
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import java.util.UUID;
import com.destroystokyo.paper.Title; // Paper
import net.kyori.adventure.text.Component;
+import com.destroystokyo.paper.profile.PlayerProfile; // Paper
import org.bukkit.DyeColor;
import org.bukkit.Effect;
import org.bukkit.GameMode;
@@ -1910,6 +1911,20 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* was {@link org.bukkit.event.player.PlayerResourcePackStatusEvent.Status#SUCCESSFULLY_LOADED}
*/
boolean hasResourcePack();
+
+ /**
+ * Gets a copy of this players profile
+ * @return The players profile object
+ */
+ @NotNull
+ PlayerProfile getPlayerProfile();
+
+ /**
+ * Changes the PlayerProfile for this player. This will cause this player
+ * to be reregistered to all clients that can currently see this player
+ * @param profile The new profile to use
+ */
+ void setPlayerProfile(@NotNull PlayerProfile profile);
// Paper end
// Spigot start