Paper/Spigot-Server-Patches/0135-Enforce-Sync-Player-Saves.patch

27 lines
1.2 KiB
Diff
Raw Normal View History

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
2021-03-16 21:04:28 +08:00
index 95ff827b1d5704d279d258bdfb43fd33ec7a9187..d7cf89f4603779ce9a2e9a6f837a81684f209826 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
2021-03-16 21:04:28 +08:00
@@ -1047,11 +1047,13 @@ public abstract class PlayerList {
}
2019-04-27 14:26:04 +08:00
public void savePlayers() {
+ MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
MinecraftTimings.savePlayers.startTiming(); // Paper
2019-04-27 14:26:04 +08:00
for (int i = 0; i < this.players.size(); ++i) {
this.savePlayerFile((EntityPlayer) this.players.get(i));
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
}
2019-04-27 14:26:04 +08:00
public WhiteList getWhitelist() {