2020-05-06 17:48:49 +08:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2018-07-30 11:53:59 +08:00
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From: willies952002 <admin@domnian.com>
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Date: Thu, 26 Jul 2018 02:22:44 -0400
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Subject: [PATCH] Expand ArmorStand API
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Add the following:
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- Add proper methods for getting and setting items in both hands. Deprecates old methods
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- Enable/Disable slot interactions
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diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
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2020-05-06 17:48:49 +08:00
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index c8c08f1f2cf875f3bab7548cebd3dd657a5bf3ec..af70bac7921852b58629d671fe03ad0e23be9266 100644
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2018-07-30 11:53:59 +08:00
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--- a/src/main/java/org/bukkit/entity/ArmorStand.java
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+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
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2020-01-23 02:19:54 +08:00
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@@ -1,6 +1,7 @@
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2018-07-30 11:53:59 +08:00
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package org.bukkit.entity;
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2020-01-23 02:19:54 +08:00
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import org.bukkit.inventory.EntityEquipment;
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2018-07-30 11:53:59 +08:00
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+import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.EulerAngle;
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2019-03-20 08:28:15 +08:00
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import org.jetbrains.annotations.NotNull;
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2020-01-23 02:19:54 +08:00
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@@ -12,7 +13,7 @@ public interface ArmorStand extends LivingEntity {
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* Returns the item the armor stand is currently holding.
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2018-07-30 11:53:59 +08:00
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*
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* @return the held item
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2020-01-23 02:19:54 +08:00
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- * @deprecated prefer {@link EntityEquipment#getItemInHand()}
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+ * @deprecated prefer {@link ArmorStand#getItem(EquipmentSlot)} // Paper
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* @see #getEquipment()
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2018-07-30 11:53:59 +08:00
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*/
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2019-03-20 08:28:15 +08:00
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@NotNull
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2020-01-23 02:19:54 +08:00
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@@ -24,7 +25,7 @@ public interface ArmorStand extends LivingEntity {
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2018-07-30 11:53:59 +08:00
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*
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* @param item the item to hold
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2020-01-23 02:19:54 +08:00
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* @deprecated prefer
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- * {@link EntityEquipment#setItemInHand(org.bukkit.inventory.ItemStack)}
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+ * {@link ArmorStand#setItem(EquipmentSlot, ItemStack)} // Paper
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* @see #getEquipment()
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2018-07-30 11:53:59 +08:00
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*/
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2020-01-23 02:19:54 +08:00
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@Deprecated
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@@ -324,5 +325,71 @@ public interface ArmorStand extends LivingEntity {
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2018-08-17 06:11:35 +08:00
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* @param tick {@code true} if this armour stand can tick, {@code false} otherwise
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2018-07-30 11:53:59 +08:00
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*/
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2018-08-17 06:11:35 +08:00
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void setCanTick(final boolean tick);
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2018-07-30 11:53:59 +08:00
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+
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+ /**
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+ * Returns the item the armor stand has
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+ * equip in the given equipment slot
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+ *
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+ * @param slot the equipment slot to get
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2018-08-17 12:29:16 +08:00
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+ * @return the ItemStack in the equipment slot
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2018-07-30 11:53:59 +08:00
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+ */
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2019-03-20 08:28:15 +08:00
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+ @NotNull
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+ ItemStack getItem(@NotNull final org.bukkit.inventory.EquipmentSlot slot);
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2018-07-30 11:53:59 +08:00
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+
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+ /**
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+ * Sets the item the armor stand has
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+ * equip in the given equipment slot
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+ *
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+ * @param slot the equipment slot to set
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+ * @param item the item to hold
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+ */
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2019-03-20 08:28:15 +08:00
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+ void setItem(@NotNull final org.bukkit.inventory.EquipmentSlot slot, @Nullable final ItemStack item);
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2018-07-30 11:53:59 +08:00
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+
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+ /**
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+ * Get the list of disabled slots
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+ *
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+ * @return list of disabled slots
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+ */
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2019-03-20 08:28:15 +08:00
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+ @NotNull
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2018-07-30 11:53:59 +08:00
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+ java.util.Set<org.bukkit.inventory.EquipmentSlot> getDisabledSlots();
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+
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+ /**
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+ * Set the disabled slots
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+ *
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+ * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
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+ * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
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+ *
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+ * @param slots var-arg array of slots to lock
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+ */
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2019-03-20 08:28:15 +08:00
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+ void setDisabledSlots(@NotNull org.bukkit.inventory.EquipmentSlot... slots);
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2018-07-30 11:53:59 +08:00
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+
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+ /**
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+ * Disable specific slots, adding them
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+ * to the currently disabled slots
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+ *
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+ * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
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+ * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
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+ *
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+ * @param slots var-arg array of slots to lock
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+ */
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2019-03-20 08:28:15 +08:00
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+ void addDisabledSlots(@NotNull final org.bukkit.inventory.EquipmentSlot... slots);
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2018-07-30 11:53:59 +08:00
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+
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+ /**
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+ * Remove the given slots from the disabled
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+ * slots list, enabling them.
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+ *
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+ * This makes it so a player is able to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
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+ *
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+ * @param slots var-arg array of slots to unlock
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+ */
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2019-03-20 08:28:15 +08:00
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+ void removeDisabledSlots(@NotNull final org.bukkit.inventory.EquipmentSlot... slots);
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2018-07-30 11:53:59 +08:00
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+
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+ /**
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+ * Check if a specific slot is disabled
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+ *
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2018-08-17 12:29:16 +08:00
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+ * @param slot The slot to check
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2018-07-30 11:53:59 +08:00
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+ * @return {@code true} if the slot is disabled, else {@code false}.
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+ */
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2019-03-20 08:28:15 +08:00
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+ boolean isSlotDisabled(@NotNull org.bukkit.inventory.EquipmentSlot slot);
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2018-07-30 11:53:59 +08:00
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// Paper end
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}
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