Paper/Spigot-Server-Patches/0315-Prevent-Saving-Bad-entities-to-chunks.patch

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2018-07-30 00:42:07 +08:00
From 0c1e9106914dad59278269769b4715c8f3425213 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 26 Jul 2018 00:11:12 -0400
Subject: [PATCH] Prevent Saving Bad entities to chunks
See https://github.com/PaperMC/Paper/issues/1223
Minecraft is saving invalid entities to the chunk files.
Avoid saving bad data, and also make improvements to handle
loading these chunks. Any invalid entity will be instant killed,
so lets avoid adding it to the world...
This lets us be safer about the dupe UUID resolver too, as now
we can ignore instant killed entities and avoid risk of duplicating
an invalid entity.
This should reduce log occurrences of dupe uuid messages.
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
2018-07-30 00:42:07 +08:00
index a97e024ec..bd52bf656 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -561,11 +561,22 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
Iterator iterator;
+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
for (int j = 0; j < chunk.getEntitySlices().length; ++j) {
iterator = chunk.getEntitySlices()[j].iterator();
while (iterator.hasNext()) {
Entity entity = (Entity) iterator.next();
+ // Paper start
+ if ((int)Math.floor(entity.locX) >> 4 != chunk.locX || (int)Math.floor(entity.locZ) >> 4 != chunk.locZ) {
+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
+ toUpdate.add(entity);
+ continue;
+ }
+ if (entity.dead) {
+ continue;
+ }
+ // Paper end
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
if (entity.d(nbttagcompound1)) {
@@ -574,6 +585,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
}
}
+ // Paper start - move entities to the correct chunk
+ for (Entity entity : toUpdate) {
+ world.entityJoinedWorld(entity, false);
+ }
+ // Paper end
nbttagcompound.set("Entities", nbttaglist1);
NBTTagList nbttaglist2 = new NBTTagList();
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
2018-07-30 00:42:07 +08:00
index 71b3aedfb..09198b866 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
2018-07-30 00:42:07 +08:00
@@ -1064,7 +1064,7 @@ public abstract class World implements GeneratorAccess, IIBlockAccess, AutoClose
}
this.getChunkAt(i, j).a(entity);
- this.entityList.add(entity);
+ if (!entity.dead) this.entityList.add(entity); // Paper - don't add dead entities, chunk registration may of killed it
this.b(entity);
return true;
}
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
2018-07-30 00:42:07 +08:00
index 7a9f28421..b57e1ff36 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -992,7 +992,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
if (this.entitiesByUUID.containsKey(uuid)) {
Entity entity1 = (Entity) this.entitiesByUUID.get(uuid);
- if (this.g.contains(entity1)) {
+ if (this.g.contains(entity1) || entity1.dead) { // Paper - overwrite the current dead one
this.g.remove(entity1);
} else {
if (!(entity instanceof EntityHuman)) {
--
2.18.0