ObjToSchematic/shaders/shaded_fragment.fs
2021-07-26 23:42:56 +01:00

11 lines
178 B
GLSL

precision mediump float;
uniform sampler2D u_texture;
varying vec2 v_texcoord;
void main() {
//gl_FragColor = v_colour;
gl_FragColor = texture2D(u_texture, v_texcoord);
}