ObjToSchematic/shaders/debug_vertex.vs
2021-07-03 16:50:03 +01:00

12 lines
212 B
GLSL

uniform mat4 u_worldViewProjection;
attribute vec3 position;
attribute vec3 colour;
varying vec3 v_colour;
void main() {
v_colour = colour;
gl_Position = u_worldViewProjection * vec4(position.xyz, 1.0);
}