ObjToSchematic/shaders/debug_vertex.vs
2022-03-07 18:45:06 +00:00

12 lines
209 B
GLSL

uniform mat4 u_worldViewProjection;
attribute vec3 position;
attribute vec3 colour;
varying vec3 v_colour;
void main() {
v_colour = colour;
gl_Position = u_worldViewProjection * vec4(position, 1.0);
}