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https://github.com/LucasDower/ObjToSchematic.git
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16 lines
307 B
GLSL
16 lines
307 B
GLSL
uniform mat4 u_worldViewProjection;
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uniform vec3 u_scale;
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attribute vec3 position;
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attribute vec3 colour;
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varying vec3 v_colour;
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varying float v_distance;
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void main() {
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v_colour = colour;
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v_distance = length(position);
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gl_Position = u_worldViewProjection * vec4(u_scale * position * 0.5, 1.0);
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}
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