ObjToSchematic/shaders/unshaded_vertex.vs
2021-07-01 16:16:32 +01:00

16 lines
307 B
GLSL

uniform mat4 u_worldViewProjection;
uniform vec3 u_scale;
attribute vec3 position;
attribute vec3 colour;
varying vec3 v_colour;
varying float v_distance;
void main() {
v_colour = colour;
v_distance = length(position);
gl_Position = u_worldViewProjection * vec4(u_scale * position * 0.5, 1.0);
}