ObjToSchematic/res/shaders/solid_tri_fragment.fs
2022-03-23 21:59:50 +00:00

10 lines
152 B
GLSL

precision mediump float;
uniform vec3 u_fillColour;
varying float v_lighting;
void main() {
gl_FragColor = vec4(u_fillColour * v_lighting, 1.0);
}