# ObjToSchematic A tool to convert .obj model files into Minecraft Schematics or [Litematica](https://www.curseforge.com/minecraft/mc-mods/litematica/files). ![Preview](/resources/preview3.png) ![Preview](/resources/preview2.jpg) # Usage You can either download the [latest release](https://github.com/LucasDower/ObjToSchematic/releases) or build it yourself by following the instructions below. * Download and install [Node.js](https://nodejs.org/en/). * Run `git clone https://github.com/LucasDower/ObjToSchematic.git` in your command line. * Navigate to `/ObjToSchematic-main`. * Run `npm install`. * Run `npm start`. * Note, for now, all .obj models **must** be triangulated before importing. Support for choosing the block palette is not yet supported. Instead, you can edit `/tools/default-ignore-list.txt` to include blocks you don't want to be used and then run `npm run-script atlas`. You can also place custom textures in `/tools/blocks/` for more accurate block-colour matching when building with resource packs. # Progress [0.1](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.1-alpha) * ✔️ **.json model loading** * ✔️ **Model voxelisation** * ✔️ **Optimised voxelisation & rendering overhaul** * ✔️ **Basic .obj file loader UI** [0.2](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.2-alpha) * ✔️ **Greedy voxel meshing** * ✔️ **Export to schematic** [0.3](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.3-alpha) * ✔️ **Faster voxel splitting** * ✔️ **Ambient occlusion** * ✔️ **Quality of life** * ✔️ Model PSR, ✔️ height limit warnings * ✔️ **.mtl support for block choice** * ✔️ PNG support, ✔️ JPEG support * ✔️ **Convert to TypeScript** 0.4 * ⌛ Block choice exported * ✔️ **Export to .litematic** * Export to .nbt (structure blocks) * Alpha support * Alpha texture maps * Transparent blocks * ✔️ **Support for non-uniform block models** (i.e. not all sides have same texture e.g. Oak Log, Crafting Table) * ✔️ **UI Redesign** * Block palette (choose blocks to export with) * Options for toggling fallable blocks * Buffer refactor to support `OES_element_index_uint` WebGL extension (support for uint32 index buffers instead of uint16) * Dithering 0.5 * ⌛ Multithreading (see [web-workers](https://github.com/LucasDower/ObjToSchematic/tree/web-workers)) * Progress bar * Node.js C++ addons 0.6 * Block painting * Building guides * Slice viewer * .fbx import support * Support for non-block models (e.g. slabs, stairs, trapdoors, etc.) # Disclaimer :warning: This repo is in development and proper error handling is not currently my priority. Contributions are welcome. This is an non-commercial **unofficial** tool that is neither approved, endorsed, associated, nor connected to Mojang Studios. Block textures used are from Minecraft and usage complies with the [Mojang Studios Brand And Assets Guidelines](https://account.mojang.com/terms#brand). ![MinecraftPreview](/resources/minecraft.png)